Video Games & Anime Illuminati Agenda Exposed

Shuna

Veteran
Joined
Apr 6, 2018
Messages
523
Youtube, I put a video, on five creepy things about Animal Crossing, which made me call two or three researches that I had done. The game is apparently childish, but when we know the centers, or the representation of the MK-Ultra centers, we see the back of the game. Like the video in French, I will raise a few points from the list:
- When you travel, you can come across a village, with bad messages, suicidal, dead and death burial, it also has dolls (which can be associated with the visit), (things that can be buried under five-pointed stars, pointing down). There are four houses in all, In the first, the parents feasts the birthday of Aika (the cake is a symbol of the moon), they are all represented along by black mannequins. What is interesting is the piece of furniture behind, is in front of an open door
- The second house represents his child's room. Where he has three paintings:
- The first one is with her parents.
- The second is a portrait of his mother.
- The third is a dog in his kennel, the dream of having one.

- The second house, it has a basement, where the last doll, which she received, holds an ax. Different dolls of different colors, not feet, sitting on cardboard boxes, as if they will quickly be stored, in front of tables of different desserts. Around a huge enclosure and a huge mirror next to a wedding cake (which can be thought of, a marriage with her rapist.

- The third his mannequin is locked up with gates, next to his doll which faces the ax (he has a death game, which uses in addition to arrows, he uses an ax. Being a doll, she can represent an alter Around the cage of Nefertiti statues.

- Fourth house,
represents hatred towards his mother. And the seats, are a form of freedom (quickly said, if it is married to his rapist), represented by the dream, to have a dog.
In the bedroom, the girl between her two parents, her mother and her dream, is streaked. The doll has an ax in front of it. All the toys are turned over, only the little doll house remains on. Innocence is lost, only the radio is turned inward. From "J'aime ma maman", a sentence from an innocent child to "J'aimai ma maman", as if the child, especially resented his mother for having sold it. The fourth house was marked before, "I'm sorry" on the walls in addition to a painting, and "Die" on the painting, the last painting.

We then understand that the room represents the MK-Ultra center.

- After other representation of characters.

It presents the character who takes, the character in the new village. The character is a character, which kidnaps the children, since it is a Kappa. He also points out that it is because they are so gullible.

- In the game, Gyroids are Haniwas, objects of funeral rites, which contain the souls of the deceased. We only found it on a rainy day. And when, put out your game, in someone else's village, you lose, all your inventory and your character becomes the physical equivalent of a Haniwas. The players digging up this one, profane makes a grave of it.

- At 3:33, he has a message from an alien.

- The pharaoh mask attracts more insects.

- Normally, the game Animal Crossing, which has often been modified, until the current result, represents the loneliness that had the creator of the game, when he moved to Kyoto. Far from his mother, who communicated only by letters. And working a lot, video games allow him to have an exchange in the evening with his son, then the characters of the village.
 






Last edited:

Sen

Established
Joined
Mar 9, 2020
Messages
153
I'm a big fan of One Piece. It's been a while I realized that Oda sensei been dropping hints on hidden world government. Specially with Imu sama. Pirates and their Jolly Rogers symbolize skull and bones society. And big load of references to the real world hidden agendas.
 






Shuna

Veteran
Joined
Apr 6, 2018
Messages
523
I'm a big fan of One Piece. It's been a while I realized that Oda sensei been dropping hints on hidden world government. Specially with Imu sama. Pirates and their Jolly Rogers symbolize skull and bones society. And big load of references to the real world hidden agendas.
In the selection of mangakas, magazines is ultra hard, I did a free course (choice of my parents) the teacher rightly said that it was ultra hard, but I keep telling myself, that it is rigged selections. The eyes of the character in the first manga are inspired by Bambi, and the theme of the manga is very symbolic, il créer aussi créer Metropolis. Then later, the cult film King Lion is an adaptation in the American style Kimba The White Lion, etc.

+ Link French:
Description en Français du film américain, selon l'époque pas le symbolisme: http://le7egenre.fr/de-la-femme-a-landroide-genre-et-sexualite-dans-metropolis-de-fritz-lang/
 






Vmort

Established
Joined
Dec 1, 2019
Messages
224
Amnesia

Temple

-- Full of satanic symbols and amnesia there have SRA and MK ULTRA context.
-- Humans and monster hybrids all around there.

The game is creepy as hell, I think the author live thour all horrors there.

 






Vmort

Established
Joined
Dec 1, 2019
Messages
224
I've saw some info about Marcus Persson, Minecraft creator, was washing pizzagate. HAve you seen it? If yes plase put it there.
 






Joined
May 14, 2017
Messages
1,051
Youtube, I put a video, on five creepy things about Animal Crossing, which made me call two or three researches that I had done. The game is apparently childish, but when we know the centers, or the representation of the MK-Ultra centers, we see the back of the game. Like the video in French, I will raise a few points from the list:
- When you travel, you can come across a village, with bad messages, suicidal, dead and death burial, it also has dolls (which can be associated with the visit), (things that can be buried under five-pointed stars, pointing down). There are four houses in all, In the first, the parents feasts the birthday of Aika (the cake is a symbol of the moon), they are all represented along by black mannequins. What is interesting is the piece of furniture behind, is in front of an open door
- The second house represents his child's room. Where he has three paintings:
- The first one is with her parents.
- The second is a portrait of his mother.
- The third is a dog in his kennel, the dream of having one.

- The second house, it has a basement, where the last doll, which she received, holds an ax. Different dolls of different colors, not feet, sitting on cardboard boxes, as if they will quickly be stored, in front of tables of different desserts. Around a huge enclosure and a huge mirror next to a wedding cake (which can be thought of, a marriage with her rapist.

- The third his mannequin is locked up with gates, next to his doll which faces the ax (he has a death game, which uses in addition to arrows, he uses an ax. Being a doll, she can represent an alter Around the cage of Nefertiti statues.

- Fourth house,
represents hatred towards his mother. And the seats, are a form of freedom (quickly said, if it is married to his rapist), represented by the dream, to have a dog.
In the bedroom, the girl between her two parents, her mother and her dream, is streaked. The doll has an ax in front of it. All the toys are turned over, only the little doll house remains on. Innocence is lost, only the radio is turned inward. From "J'aime ma maman", a sentence from an innocent child to "J'aimai ma maman", as if the child, especially resented his mother for having sold it. The fourth house was marked before, "I'm sorry" on the walls in addition to a painting, and "Die" on the painting, the last painting.

We then understand that the room represents the MK-Ultra center.

- After other representation of characters.

It presents the character who takes, the character in the new village. The character is a character, which kidnaps the children, since it is a Kappa. He also points out that it is because they are so gullible.

- In the game, Gyroids are Haniwas, objects of funeral rites, which contain the souls of the deceased. We only found it on a rainy day. And when, put out your game, in someone else's village, you lose, all your inventory and your character becomes the physical equivalent of a Haniwas. The players digging up this one, profane makes a grave of it.

- At 3:33, he has a message from an alien.

- The pharaoh mask attracts more insects.

- Normally, the game Animal Crossing, which has often been modified, until the current result, represents the loneliness that had the creator of the game, when he moved to Kyoto. Far from his mother, who communicated only by letters. And working a lot, video games allow him to have an exchange in the evening with his son, then the characters of the village.
I'm not sure that you can claim symbolism in Animal Crossing villages since villages are made by individuals. The vast majority are entirely wholesome but some are deliberately made to be creepy and weird.
 






Shuna

Veteran
Joined
Apr 6, 2018
Messages
523
I'm not sure that you can claim symbolism in Animal Crossing villages since villages are made by individuals. The vast majority are entirely wholesome but some are deliberately made to be creepy and weird.
The haunted village I'm talking about is a bonus village. And in games, games can be posed, in this case in symbolic terms, in a good or bad character ... In any case, I prefer to score, than to go to side.
 






The X-Files

Rookie
Joined
May 5, 2019
Messages
40
I'm not proud to say this, but I've been an avid gamer for 20 years now (I'm still struggling to leave it) and I can tell you that videogames have maybe the most powerful and addictive nature among all forms of entertainment. They're definitely more addictive than movies, music, comics, TV or books. And if you play long enough, you come to a point where you don't want to do anything else because you find it boring. Just like drugs.

I've already gone through my worst years, and it's something I definitely don't want to go back to or wish to anyone: I was a mess at school, I didn't want to go out or have any social contact, I gained weight, and became a very angry teen and later young adult. I fought all the time with my parents and I didn't want to see my friends. It got even worse when years later I finally tried online gaming: I could spend like 5 or 6 hours straight playing games like Metal Gear Online or Street Fighter 4. Day and night. The competitive nature of those games made me become very obsessed with ranking up and improving.

I couldn't do any other activity without constantly thinking about going online. When I was out, I was thinking all the time about getting back to home and turning on the console. All my thinking revolved around gaming. But the thing I regret the most is that videogames changed me. They changed my personality for worse: more moody, negative, senseless and care-free. For instance, if I got into a big fight with my girlfriend, I was like "meh, who cares? I'll dive into my games at home and forget about this soon". And online gaming, as most of you know, is an extremely toxic enviroment. It was a vicious, dangerous circle. But I kept making excuses to myself like I was learning english or improving my reflexes and cognitive skills.

Now, let me tell you about occult sh*t in gaming: It's there, and it's powerful. But you end up desensitized to it. Here's how I first witnessed it directly, when I was just 9 years old:

In year 2000, when I first got my PS1, I only had two games (Gran Turismo and NBA Shootout), and I quickly became bored with them. Then my older brother bought a bunch of unknown games from different genres: fighters, racing, adventure, survival horror. Among them was one called Nightmare Creatures. It's an old horror game situated in some sort of medieval era. It was really creepy, and I didn't know it back then, but now I'm pretty sure it had a lot of occult elements. The game box cover is scary alone.

Well, the first times my brother put it on the main TV in the living room, my mother (an elderly person, very close to Christianism) saw it and quickly got very upset. She immediately told my brother to get rid of it and reprehended him for letting it into the house. I remember she said the devil could hide behind a lot of things, videogames included. We thought she was plain exaggerating, but as the discussion got heated, some clothes inside a closet of a room nearby fell to the ground. We all freaked out because there was no logic reason for it to happen: there was no wind or movement, and heavy things like those just don't drop like that. Few days later, my mother destroyed the game and throw it to the garbage, when my brother wasn't home. And that was it. But that incident felt as if we allowed some force to enter our house.

Don't even let me start with Silent Hill. I was just scared to watch anyone else playing that sh*t, and it's probably one of the most demonic mainstream products ever released. It made Resident Evil and Alone in the Dark look like a child's game. Be careful with it.

There are other games that I never played, but something deep in me prevented me from doing so: Assasin's Creed, Psychonauts, Final Fantasy. And some years later I read or heard about how those games have occult elements in them. I'm convinced it's no coincidence: we are all capable of sensing evil, of telling bad from good, but we end up destroying that gift by a desensitizing process.

I made the mistake of playing Bioshock Infinite some years ago, because a friend digitally gave it to me for free. And aside from sensing something very strange with it from the beginning, I can say that it made me feel bad physycally: like nausea and stomach discomfort. Again, my body and soul was telling me that I shouldn't be playing that garbage. Whenever you feel that way, stop playing and listen to your inner radar. Or better yet, don't play videogames at all. Even though I can't complain about my life, I feel like I could have achieved a lot, A LOT more things if I never got into videogames.
 






Last edited:

Riptide

Rookie
Joined
Mar 30, 2020
Messages
22
Here's an interesting part from a 1994 Nintendo game called Earthbound. These screenshots are from when the player infiltrates the Happy Happyist compound. A secret society that wants to paint the world blue or something. Some symbolism like the two pillars and the checker pattern is used.

images.jpeg

earthbound-happy-happy-village.png

hqdefault.jpg

tumblr_neswd7OM6R1stxia5o1_400.png

unnamed.png

(Spoiler alert: at the end of this colorful, kid-friendly game you go into a mountain cave that looks like a uterus/fallopian tubes to abort the fetus of what seems to be the devil's son.)
 






Last edited:

Hon33

Veteran
Joined
Jan 5, 2020
Messages
573
The haunted village I'm talking about is a bonus village. And in games, games can be posed, in this case in symbolic terms, in a good or bad character ... In any case, I prefer to score, than to go to side.
The village you have linked to in your previous post was created by an individual and is not part of the actual Animal Crossing game. It is not a bonus village. It is accessed by having the code for that particular gamer’s village.
It is really creepy apparently - I don’t know it myself - but everything in it and the story behind it has been created by a person who plays the game - not Nintendo.
It is commonly known about and has had many views on Youtube. Nintendo can’t be held responsible though, for what individual game players do.
 






The X-Files

Rookie
Joined
May 5, 2019
Messages
40
But yeah, now that I think about it, I recently found out time traveling has to do with some satanic stuff.
Can you explain more about this? I've noticed a pattern in movies/tv series/anime/books/videogames that have occult elements and the time traveling theme.
 






Vmort

Established
Joined
Dec 1, 2019
Messages
224
Supersoldiers Fiona Barnett described is all over video games. If there is a modern day or science fiction you exped them to be.
 






Joined
May 14, 2017
Messages
1,051
Here's an interesting part from a 1994 Nintendo game called Earthbound. These screenshots are from when the player infiltrates the Happy Happyist compound. A secret society that wants to paint the world blue or something. Some symbolism like the two pillars and the checker pattern is used.

View attachment 34708

View attachment 34709

View attachment 34710

View attachment 34711

View attachment 34712

(Spoiler alert: at the end of this colorful, kid-friendly game you go into a mountain cave that looks like a uterus/fallopian tubes to abort the fetus of what seems to be the devil's son.)

The abortion theory is a fan concept. When it was brought up to the actual writer of the game, he was actually pretty disgusted by the idea. You also don't "abort" anything. You defeat evil with the power of prayer. As in, in order to actually defeat the last boss you need to pray.
 






Vmort

Established
Joined
Dec 1, 2019
Messages
224
Now, I'm wondering, have Video Game Developers partnered with the CIA or other entities to develop Games like Deus Ex, and the many Military War Games, Call of Duty, Metal of Honor etc...
Guess were all money came from. Military war games all time promote super soldier agenda.
 






Riptide

Rookie
Joined
Mar 30, 2020
Messages
22
capsule_616x353.jpg
ss_60ed99683e93b4fd0f147740d764786f5985fcd8.1920x1080.jpg
Rusty-Lake-Paradise-980x647.jpg
rustylakeparadise.jpg

Wanna see a real blatantly satanic game with symbolism included? Try Rusty Lake Paradise. It's on the app store. I downloaded and played it when I was snowed in a few years ago. Creeped me out.
 






Riptide

Rookie
Joined
Mar 30, 2020
Messages
22
The abortion theory is a fan concept. When it was brought up to the actual writer of the game, he was actually pretty disgusted by the idea. You also don't "abort" anything. You defeat evil with the power of prayer. As in, in order to actually defeat the last boss you need to pray.
I respect your opinion, but I disagree with you. I personally don't believe that the image below's likeness to the silhouette of a fetus is just a coincidence. I can think of a few reasons why the creator might deny this. Maybe he put the subtle symbolism in the game without Nintendo's consent, maybe Nintendo wanted to protect their family-friendly image, maybe parents would be outraged if they found out the hidden meaning of this image in a kid-friendly game. But who knows. It's an interesting mystery.

Screenshot_20200519-181534__01.jpg
 






yeo0milk__

Rookie
Joined
Sep 27, 2019
Messages
25
Hi guys, I just wanted to show more animes/cartoons to avoid in general. Here's the list of animes and cartoons I compiled that have satanic themes within:

Mentioned:
Naruto
Dragon-Ball Z
Death Note
Fullmetal Alchemist

New:
Any yaoi/yuri/ecchi anime.
Yu-Gi-Oh
Pokemon
Bleach!
Seven Deadly Sins
Tokyo Ghoul
Black Clover
Fairy Tale
Devilman Crybaby
Berserk
Black Butler
The Devil is a Part-Timer
Hellsing
Shaman King
Konosuba
Soul Eater

Cartoons:
Family Guy /American Dad/South Park
The Last Airbender/Legend of Korra
Adventure Time
Castlevania
Spiderman
He-Man/She-Ra
My Little Pony
Winx Club
Disney - TV Shows and Movies
 






Top