Video Games & Anime Illuminati Agenda Exposed

Vmort

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Joined
Dec 1, 2019
Messages
792
Let's talk about another big corporation -- Blizzard. Primary it was Chaos Studios. It logo have symbol of lightning, as we knot lightning strike often used un MK ULTRA and satanic symbolism. Electroshck also used in MK - ULTRA
Diablo is straight satanism symbolic.


Let talk about Michael Morhaime, the founder. While he was in the uni he was a member of Triangle Fraternity. He graduated from Granada Hills High School in 1985. He is also an alumnus of Triangle Fraternity[2] and received his bachelor's degree in Electrical Engineering in 1990 from UCLA.[3][4] He is a member of ETC, a metal band formed of and by Blizzard Employees, where he plays bass guitar. In 2015 Morhaime received the IGDA (Israeli Game Developers Association) Game Innovation Spotlight Award.

World of Warcraft have tons of symbolism we all see each day and I don't think it is a coincedence. I am sure Svali mentioned WOW somewhere. Please request for info about it.

What else I suspect- some gamers that attacked the others for vitual swords were actual MK ULTRA killers.

Satanis symbolism overwelmed. Also a lot of quests and satanic activity goes there like rutials. Yes, you can do satanic rutual sacrifices here.







What of sick mind will make dead ones sexy? Sylwana is the undead zombie.



Sarah Kerrigan sexy half human half insect.



Warning: World of Warcraft is Occult
World of Warcraft original login screen
The original login screen for World of Warcraft. If you think it looks a little occult, its subsequent login screens are much darker!
By Christopher Jethro | Last Updated: April 29, 2019

I've written this game review to help caution Christians who may be interested in playing, or who have kids playing, an occult video game called World of Warcraft (often abbreviated as "WoW" for short). The game is made by the company Blizzard, a company known for making other demonic games like the Diablo series. Right now, World of Warcraft (WoW) is one of the most popular video games in the world. This video game is categorically what is called a MMORPG (massively multiplayer online role-playing game). Due to its popularity and strong development team, it has long been called the "King" of MMORPGs. The game takes place in a fantasy world of various fantasy races, worlds, and magic.

In summary of its dark content, the game is filled with just about every form of occultism imaginable. It's milder content includes various paganism (gods, altars, etc.), various zombies (an Undead race, ghouls, etc.), and diverse magic (spells, rituals, Shamanism, fetishes, Druidism, etc.). And at it's worst, the game includes cannibalism, blood-drinking, human sacrifice, voodoo, demons, and Warlocks. The game's graphics are not very realistic but more along the lines of "bright and colorful" which helps mask over its occult content.

Before I go any further, I want the reader to understand my perspective. Some Christians out there have an old-fashioned grandparent or such that is a little too quick to tell them that something is "of the devil" and condemn the game or movie they were enjoying out of misunderstanding or extremism. I am not one of those people. I am of the younger generation that grew up as a hardcore gamer. I assure the reader that I am very qualified to write this game review as I spent years playing both World of Warcraft and Warcraft III (the game that inspired WoW) before I decided to stop playing and renounce it. And as an ex-Satanist Christian who takes God seriously, I understand the importance of exposing occultism.

The Gameplay Itself
For those of you who don't know what this game is about, I'll start by talking about the actual gameplay in brief before exposing its occult content. In this game, players will create their own character(s) by choosing a Faction (Alliance or Horde), combining a race and class, then give the character a name. The 'point' of the game is essentially to flourish your character—level them up, get better equipment, and increase their skills in chosen Professions.

Players will spend most of their time completing quests and killing various units (beasts, monsters, demons, etc.) in order to gain experience to level up and to find better armor and items. Players will also choose Professions that allow them to collect resources and craft items. For instance, you could choose Mining and Engineering. Players can join a small group of other players to fight through dungeons (called "instances") or join a large group of people to fight through especially hard dungeons (this is called "Raids").

Players can also fight other players in a controlled setting pitting one team of players against the other team. There are a variety of such Player-vs-Player games to play (called "Battlegrounds") which include elements like capture the flag, capturing control points, team deathmatch, etc. WoW has other things to keep players busy, such as using the player-hosted Auction House, gaining reputations with factions, etc.

The "goal" is essentially to reach maximum character level, get equipped with the best gear (armor and items), and level up your Professions. But due to the amount of content, and the fact that players can also make new characters, the game really never ends. Players will basically stay busy forever. By design, World of Warcraft is known to be highly addictive in nature. Intertwined with all the questing and gameplay is World of Warcraft's dark storylines, which always revolve around demons and various occult content.

WoW's Dark Content in Detail
Various Magic
World of Warcraft is filled with a large variety of paganism and witchcraft—including gods, spirits, magic, spells, mana, runes, enchantments, altars, obelisks, etc. Players will find a plethora of magically enchanted items. There are countless dozens of units in the game with the name "Cultist", some items called "Touch of the Occult" and "Belt of Occult Horrors", and an ability called "Shroud of the Occult" used by Cult Adherents found in Icecrown Citadel. Blizzard obviously likes occultism.

Most of the game's magic is more in the realm of "fantasy magic" (not closely resembling real occult magic). With the exception of "Arcane Familiar", the Mage class is a good example of a "magic" user that does not resemble real wizards, most of it being fictional elemental abilities. However, all fantasy magic is still based the demonic concept of witchcraft and some of the spells in WoW do bear closer resemblance to incantational magic such as the Priest class using "Shadow Words". Most of the concern with the game is not the mild fantasy magic, but the excessive presence of blatantly demonic elements.

The game used to feature several satanic pentagrams, but they removed most of them after players kept complaining. They still find ways to sneak occasional pentagrams into their game though. For example, one of the game's "easter eggs" (i.e., a hidden feature) is a group of children called the "Children of Goldshire". These children walk around forming a pentagram, and if the player follows them to their room, creepy music plays and a voice is heard that says, "you will die."

World of Warcraft evil Children of Goldshire
Although Blizzard removed most of its satanic pentagrams, the development team still finds subtle ways to implement pentagrams, such as "the Children of Goldshire" easter egg.
Demons & Human Sacrifice
World of Warcraft is themed very heavily around demons. Most of the storyline revolves around trying to summon demons from portals, etc. In the Warcraft III campaign, it actually shows an occult cut-scene of an Orc sacrificing kidnapped humans to his demon masters! This takes places in the early mission "Blackrock and Roll" of the human campaign. In the screenshot below, also notice the obelisks, altars, cauldron, and corpses present in that scene. Just before sacrificing them, the Orc Blademaster says, "Let this paltry sacrifice appease our demon masters!" Almost nothing could be any more satanic than sacrificing humans to demons. Do you need any other red flags to understand the game is overtly occult and satanic?

Evil Warcraft III scene where Orc Blademaster performs human sacrifice
World of Warcraft is based on its occult game Warcraft III. This cutscene from the Warcraft III mission "Blackrock and Roll" features human sacrifice to demons!
There are many demons in WoW that go by a variety of names in World of Warcraft—including Felhunters, Imps, Doomguards, Overfiends, etc., to name just a handful. There are many well-known demon characters as well that players may encounter, such as Mannoroth, Kil'jaedon, Illidan, etc. WoW's first expansion "The Burning Crusade" allowed players to explore Outland, the home of many demons. Their latest expansion "Legion" themed the game even more heavily around demons—adding more demonic content and allowing players to create demon characters to play as.

World of Warcraft Legion loading screen
One of the loading screens after the demonic expansion pack "Legion".
Undead
There are many different zombie-like units in WoW which makes the game fairly dark and morbid. (WoW technically calls them "Undead" but there's no substantial difference in these terms.) One of the playable races in WoW is Undead, which are basically zombies. They are fairly creepy, with yellow glowing eyes, exposed bones, and rotting flesh. There are guardians of the Undead city called "Abominations". These particular Undead units are giants made of various human body parts freakishly sewn together, with their stomach still open exposing their gut and intestines. There are also "Liches", floating demonic spirits which the Warcraft lore describes as powerful undead sorcerers. There are many other Undead units which would take too much time to list them all. My main point here is that the game, thematically speaking, is very dark. It's far from a family-friendly game to let your kids play.

The main problem with zombies, for the Christian, is that their entire theme is about eating human flesh. The first thing anyone learns about zombies is they want to eat you. Cannibalism is a dark sin, an abomination that is sick and demonic. And as will be discussed later, the game does enable players to eat humanoid flesh using the "Cannibalize" ability. That is the primary reason why it is unholy for people to play as Undead characters in video games.

World of Warcraft Abomination creature
"Abominations" in WoW are morbid Undead units composed of sewn-together body parts.
Occult Classes
One of the playable classes in WoW is Warlock. Warlocks cast various dark magic spells, cast curses, siphon life from their enemies, and summon various demons. Players who go the "Demonology" path in their talent tree also learn how to shapeshift into a demon. The name of some of the Warlock abilities, for example, includes "Demonic Circle", "Demonic Gateway", "Soul Harvest", "Dark Pact", "Grimoire of Sacrifice", "Demonic Calling", "Ritual of Summoning", etc. There are also Necromancers in World of Warcraft, but they aren't a playable class. As you can see, the game is entrenched in satanic elements.

World of Warcraft Warlock shapeshifted into a demon
A Warlock player shapeshifted into a demon, surrounded by his summoned demons. If summoning demons isn't satanic, what is?
Another playable class is Shaman. While most of their spells in this game don't seem to correspond to real Shaman rituals, some do. For example, Shamans in WoW frequently cast down totems to aide them in combat. Real totems are pagan objects, a conduit for spirits to embody. The name of some Shaman abilities include "Voodoo Totem", "Voodoo Mastery", "Spirit Link", "Reincarnation", "Ancestral Vision", "Ancestral Spirit", "Astral Recall", "Hex", "Ancestral Protection Totem", etc. You can definitely see the pagan influence behind this character's abilities. Real Shamans are pagans communing with demonic spirits, but video games like World of Warcraft make Shamanism seem interesting.

World of Warcraft Tauren Shaman with totems
Although fictional elements are added, players can play as classes based on occult concepts, such as this Shaman with his fetish totems. Intended or not, they make Shamanism, Druidism, and Witchcraft seem innocent, fun, and interesting.
Another playable race is Druid. They cast various nature spells and shapeshift into different animal forms. Real Druids are occult worshippers of nature and pagan gods who practice magic rituals. Celtic lore describes shapeshifting among Druids, which is where the idea comes from to implement into video games. Since Druids are a real part of the occult, implementing them into a video game helps desensitize people to the occult and even interests them in it by making Druids look cool and fun. Although most of the Druid abilities in WoW are fictional, their pagan-based concepts are notable. The name of some Druid abilities in the game include "Rebirth", "Omen of Clarity", "Soul of the Forest", "Elune's Guidance", "Astral Communion", etc.

Another playable class is Death Knight. Whatever race the player combines the Death Knight class with, they receive glowing blue eyes and a dark voice. The name is fitting as Death Knights have a moreover dark nature, and they use runes for power (including "Blood Runes"). The name of some Death Knight abilities include "Blooddrinker", "Corpse Shield", "Blood Tap", "Soul Reaper", etc. You can see from these abilities that there is an unholy theme of blood and death behind this class's inspiration. Death Knight players are required to torture and murder innocent people in their starting quests as part of their character's storyline. For example, in the quest 'If Chaos Drives, Let Suffering Hold The Reins', the player is told, "Go to the front lines, south of here, and destroy Scarlet Crusaders. Leave their corpses so that we may utilize them for the death march. But most importantly: kill the fleeing villagers. Soldiers dying are an affordance, but villagers? That is what strikes fear into the hearts of man."

World of Warcraft Death Knight torturing people
Players who play as the Death Knight class are required to murder and torture people.
Finally, there is a playable class called Demon Hunter. Despite its misleading name, this class is actually a demon. Whatever race the player combines the Demon Hunter class with, they receive demonic horns, wings, and glowing runes on their body. It was in the expansion pack "Legion" that allowed players to play as demons. These Demon Hunters serve a character called Illidan, who is himself a demon. To become a Demon Hunter, the player must eat a demon heart and drink its blood in order to become part-demon and gain the demonic power of that demon. The name of some Demon Hunter abilities include "Feed the Demon", "Demonic Infusion", "Burning Alive", "Demonic Appetite", "Demon's Bite", "Torment", etc. The occultism here is wild. Blizzard isn't trying to hide anything here—they love demons in their games. Thanks to World of Warcraft, masses of people are desensitized and believe that demons are cool and fun to play as in games. I assure you that this satanic interest is not innocent, and it begins to give such people the overall impression that demons are cool in general. Indeed, I've spoke to many people who who think that demons, in general, are really cool because World of Warcraft presents demons as something cool and alluring.

World of Warcraft Blood Elf Demon Hunter
The Legion expansion pack allows players to play as demons, such as the Blood Elf Demon Hunter featured in this image.
Because of the variety of dark races and occult classes available, you could not take ten steps in one of the game's major cities without being surrounded by players whose race or class consists of flesh-eating zombies (Undead race), demon-summoning Warlocks, pagan Druids, pagan Shamans, and winged, horned demons (the Demon Hunter class). The game is simply completely entrenched in occultism.

It's true that for all of the above mentioned classes, Blizzard adds lots of fictional elements to these classes. This helps gives the illusion to some that "it's just a video game." But the game isn't based on fictional things—it's based on real highly satanic, pagan, and occult concepts. Adding some fictional elements to them doesn't justify it in the least. On the contrary, the cool fictional elements mixed with it are exactly what helps make real satanic and occult practices seem fun and interesting! It's called fantasy occultism, where deceived people are enjoying occult roleplaying in a virtual world. Do you know how some people become interested in real witchcraft, Shamanism, and Druidism? By playing video games which made those things seem cool, fun, and interesting. The game makes occultism seem so innocent and charming, a perfect method of deception. The point is that Blizzard takes most of its inspiration from real occultism, which makes their game occult, and spiritually defiles the people playing it.

Werewolves
In addition to shapeshifting Druids, there is also a playable Werewolf race called "Worgen". Werewolves are generally considered a little dark, usually a part of horror movies, and being on the same level as Vampires as far as how dark they are considered. Some ex-Satanists claim that Werewolves are a real thing in the occult, being high-ranking Satanists with enough demonic power to change physical form, but I'm not here to debate that.

Voodoo
One of the playable races in WoW are Trolls, whose known lore is their practice of voodoo and some can be seen wearing shamanistic tiki masks. WoW describes it's Troll voodoo as the combined use of dark magic and nature magic and includes the practices of human sacrifice and cannibalism (although players won't visually see it). There are also a couple of places where players can collect shrunken heads too.

World of Warcraft Troll Shaman
The Troll race features a strong background lore in voodoo, dark magic, and human sacrifice/cannibalism.
Cannibalism and Blood-drinking
Undead players come with an ability called Cannibalize, which does exactly what you think it means. Undead players use this ability to eat the flesh of humanoid units they kill to replenish their health. While the animation is not too graphic, this is very morbid nonetheless. Cannibalism is a dark sin, and it's disturbing that Blizzard enables their players to do this in their game.

World of Warcraft Undead player
A playable race called Undead comes with the Cannibalize ability, allowing them to eat human flesh.
In WoW, players will encounter units called Fel Orcs (also called Chaos Orcs), which are creepy Orcs with red skin. The lore of these Orcs is that they gained power by drinking demon blood. The demon lord Mannoroth had poured his blood into a fountain (called a "Chaos Well") and the Orcs who drank from this fountain have Mannoroth's demon blood inside of them, which changes and empowers them. While players won't see the Fel Orcs drinking blood in World of Warcraft (since it took place in a past event), yet this is part of their twisted storyline. In the Warcraft III campaign however, there is a cut-scene indeed showing Mannoroth pouring his blood in the fountain and the Orcs drinking it.

World of Warcraft Fel Orc
In WoW, Fel Orcs are Orcs that become powerful and red-skinned after drinking demon blood.
As previously mentioned, the Trolls practice human cannibalism as part of their voodoo, and the Demon Hunter class eats a demon heart and drinks demon blood. So cannibalism and blood-drinking are fairly present in this dark game.

Conclusion
World of Warcraft contains about every form of paganism and witchcraft imaginable and really makes no attempt to hide its occult elements. There are many other dark things in World of Warcraft, but I hope you will find this review thorough enough in exposing it. Now some people have the erroneous attitude of "it's just a video game" and think it's okay to play games with such content. But that's like saying it's okay to r*pe people in a video game or okay to worship Satan in a video game because "it's just a video game". The logic is absurd. If it's an abomination in real life, why would someone excuse it in a video game? I hope everyone sees how ridiculous that line of reasoning is.

Would you let your child play a game where he drew pentagrams and summoned demons? Would you let your child play a game where they drink blood? The answer from any wise parent is "of course not." Then why do so many parents let their kids play World of Warcraft where it contains all of these elements? I hope you understand my point here, and I pray no parents are deceived about how bad this game really is. These occult elements are far, far worse than a game that has profanity or sexual content. (Both are bad to be in a video game, but occultism is far worse.)

Don't be deceived; things which are dark, demonic, and wicked in real life should not become our source of entertainment in video games if we claim to be Christians who reflect the light of Christ. God would never want us to play such video games. As Scripture says "abstain from every form of evil" (1 Thessalonians 5:22). Playing these games isn't just endorsing the content, it's definitely a sin to play these games where you roleplay with fantasy occultism.

Furthermore, by playing overtly occult and demonic games like World of Warcraft, the user opens themselves up to spiritual defilement and an open doorway for real demons to enter their lives. As a former ex-Satanist writing this (I'm now a Christian), I absolutely assure you that you CAN receive demons by playing World of Warcraft. When I left Satanism and got saved, I later had a stage of deception where I was really off in my doctrine and living in unrepentant sin. During this time, I was playing World of Warcraft for countless hours. I have never known a game with such a strong demonic pull to it as World of Warcraft; it's addictive nature is partially due to the strong demonic spirits that draw people to it. Again, I've never known a game that has such a demonic pull to it—real demons definitely traffic through this game. When I later found a pastor who led me through deliverance, I had demons cast out of me that came into my life specifically by playing World of Warcraft! I only had to renounce the game for them to manifest.

I am not the only one by any means with such an experience. There are many people with similar testimonies who received demons by playing World of Warcraft and had to get them cast out. I hope the reader understands that demons don't just enter people at random—they have to wait for a doorway. They wait for you to open a doorway of sin, such as an interest in occultism, before they enter into someone's body in secret. Playing World of Warcraft is practicing fantasy occultism and provides a perfect doorway for them. People who love fantasy demons in video games don't realize that real demons may be entering them. Satan is real, and his demons are always watching for an opportunity to be able to enter someone. If you play World of Warcraft, I warn you again that you're opening a doorway for real demons to enter your body or otherwise defile you.

In conclusion, World of Warcraft contains witchcraft, voodoo, cultists, Warlocks, demons, cannibalism, and blood-drinking. Almost any form of occultism you can think of is present in this game, yet they intermix it with fictional elements to make it seem more innocent and interesting. Even Christians with the most minimal level of discernment can see that the game is blatantly satanic. World of Warcraft is occult and no Christian should play it!
 






Last edited:

Shuna

Veteran
Joined
Apr 6, 2018
Messages
755
Let's talk about another big corporation -- Blizzard. Primary it was Chaos Studios. It logo have symbol of lightning, as we knot lightning strike often used un MK ULTRA and satanic symbolism. Electroshck also used in MK - ULTRA
Diablo is straight satanism symbolic.


Let talk about Michael Morhaime, the founder. While he was in the uni he was a member of Triangle Fraternity. He graduated from Granada Hills High School in 1985. He is also an alumnus of Triangle Fraternity[2] and received his bachelor's degree in Electrical Engineering in 1990 from UCLA.[3][4] He is a member of ETC, a metal band formed of and by Blizzard Employees, where he plays bass guitar. In 2015 Morhaime received the IGDA (Israeli Game Developers Association) Game Innovation Spotlight Award.

World of Warcraft have tons of symbolism we all see each day and I don't think it is a coincedence. I am sure Svali mentioned WOW somewhere. Please request for info about it.

What else I suspect- some gamers that attacked the others for vitual swords were actual MK ULTRA killers.

Satanis symbolism overwelmed. Also a lot of quests and satanic activity goes there like rutials. Yes, you can do satanic rutual sacrifices here.







What of sick mind will make dead ones sexy? Sylwana is the undead zombie.



Sarah Kerrigan sexy half human half insect.



Warning: World of Warcraft is Occult
World of Warcraft original login screen
The original login screen for World of Warcraft. If you think it looks a little occult, its subsequent login screens are much darker!
By Christopher Jethro | Last Updated: April 29, 2019

I've written this game review to help caution Christians who may be interested in playing, or who have kids playing, an occult video game called World of Warcraft (often abbreviated as "WoW" for short). The game is made by the company Blizzard, a company known for making other demonic games like the Diablo series. Right now, World of Warcraft (WoW) is one of the most popular video games in the world. This video game is categorically what is called a MMORPG (massively multiplayer online role-playing game). Due to its popularity and strong development team, it has long been called the "King" of MMORPGs. The game takes place in a fantasy world of various fantasy races, worlds, and magic.

In summary of its dark content, the game is filled with just about every form of occultism imaginable. It's milder content includes various paganism (gods, altars, etc.), various zombies (an Undead race, ghouls, etc.), and diverse magic (spells, rituals, Shamanism, fetishes, Druidism, etc.). And at it's worst, the game includes cannibalism, blood-drinking, human sacrifice, voodoo, demons, and Warlocks. The game's graphics are not very realistic but more along the lines of "bright and colorful" which helps mask over its occult content.

Before I go any further, I want the reader to understand my perspective. Some Christians out there have an old-fashioned grandparent or such that is a little too quick to tell them that something is "of the devil" and condemn the game or movie they were enjoying out of misunderstanding or extremism. I am not one of those people. I am of the younger generation that grew up as a hardcore gamer. I assure the reader that I am very qualified to write this game review as I spent years playing both World of Warcraft and Warcraft III (the game that inspired WoW) before I decided to stop playing and renounce it. And as an ex-Satanist Christian who takes God seriously, I understand the importance of exposing occultism.

The Gameplay Itself
For those of you who don't know what this game is about, I'll start by talking about the actual gameplay in brief before exposing its occult content. In this game, players will create their own character(s) by choosing a Faction (Alliance or Horde), combining a race and class, then give the character a name. The 'point' of the game is essentially to flourish your character—level them up, get better equipment, and increase their skills in chosen Professions.

Players will spend most of their time completing quests and killing various units (beasts, monsters, demons, etc.) in order to gain experience to level up and to find better armor and items. Players will also choose Professions that allow them to collect resources and craft items. For instance, you could choose Mining and Engineering. Players can join a small group of other players to fight through dungeons (called "instances") or join a large group of people to fight through especially hard dungeons (this is called "Raids").

Players can also fight other players in a controlled setting pitting one team of players against the other team. There are a variety of such Player-vs-Player games to play (called "Battlegrounds") which include elements like capture the flag, capturing control points, team deathmatch, etc. WoW has other things to keep players busy, such as using the player-hosted Auction House, gaining reputations with factions, etc.

The "goal" is essentially to reach maximum character level, get equipped with the best gear (armor and items), and level up your Professions. But due to the amount of content, and the fact that players can also make new characters, the game really never ends. Players will basically stay busy forever. By design, World of Warcraft is known to be highly addictive in nature. Intertwined with all the questing and gameplay is World of Warcraft's dark storylines, which always revolve around demons and various occult content.

WoW's Dark Content in Detail
Various Magic
World of Warcraft is filled with a large variety of paganism and witchcraft—including gods, spirits, magic, spells, mana, runes, enchantments, altars, obelisks, etc. Players will find a plethora of magically enchanted items. There are countless dozens of units in the game with the name "Cultist", some items called "Touch of the Occult" and "Belt of Occult Horrors", and an ability called "Shroud of the Occult" used by Cult Adherents found in Icecrown Citadel. Blizzard obviously likes occultism.

Most of the game's magic is more in the realm of "fantasy magic" (not closely resembling real occult magic). With the exception of "Arcane Familiar", the Mage class is a good example of a "magic" user that does not resemble real wizards, most of it being fictional elemental abilities. However, all fantasy magic is still based the demonic concept of witchcraft and some of the spells in WoW do bear closer resemblance to incantational magic such as the Priest class using "Shadow Words". Most of the concern with the game is not the mild fantasy magic, but the excessive presence of blatantly demonic elements.

The game used to feature several satanic pentagrams, but they removed most of them after players kept complaining. They still find ways to sneak occasional pentagrams into their game though. For example, one of the game's "easter eggs" (i.e., a hidden feature) is a group of children called the "Children of Goldshire". These children walk around forming a pentagram, and if the player follows them to their room, creepy music plays and a voice is heard that says, "you will die."

World of Warcraft evil Children of Goldshire
Although Blizzard removed most of its satanic pentagrams, the development team still finds subtle ways to implement pentagrams, such as "the Children of Goldshire" easter egg.
Demons & Human Sacrifice
World of Warcraft is themed very heavily around demons. Most of the storyline revolves around trying to summon demons from portals, etc. In the Warcraft III campaign, it actually shows an occult cut-scene of an Orc sacrificing kidnapped humans to his demon masters! This takes places in the early mission "Blackrock and Roll" of the human campaign. In the screenshot below, also notice the obelisks, altars, cauldron, and corpses present in that scene. Just before sacrificing them, the Orc Blademaster says, "Let this paltry sacrifice appease our demon masters!" Almost nothing could be any more satanic than sacrificing humans to demons. Do you need any other red flags to understand the game is overtly occult and satanic?

Evil Warcraft III scene where Orc Blademaster performs human sacrifice
World of Warcraft is based on its occult game Warcraft III. This cutscene from the Warcraft III mission "Blackrock and Roll" features human sacrifice to demons!
There are many demons in WoW that go by a variety of names in World of Warcraft—including Felhunters, Imps, Doomguards, Overfiends, etc., to name just a handful. There are many well-known demon characters as well that players may encounter, such as Mannoroth, Kil'jaedon, Illidan, etc. WoW's first expansion "The Burning Crusade" allowed players to explore Outland, the home of many demons. Their latest expansion "Legion" themed the game even more heavily around demons—adding more demonic content and allowing players to create demon characters to play as.

World of Warcraft Legion loading screen
One of the loading screens after the demonic expansion pack "Legion".
Undead
There are many different zombie-like units in WoW which makes the game fairly dark and morbid. (WoW technically calls them "Undead" but there's no substantial difference in these terms.) One of the playable races in WoW is Undead, which are basically zombies. They are fairly creepy, with yellow glowing eyes, exposed bones, and rotting flesh. There are guardians of the Undead city called "Abominations". These particular Undead units are giants made of various human body parts freakishly sewn together, with their stomach still open exposing their gut and intestines. There are also "Liches", floating demonic spirits which the Warcraft lore describes as powerful undead sorcerers. There are many other Undead units which would take too much time to list them all. My main point here is that the game, thematically speaking, is very dark. It's far from a family-friendly game to let your kids play.

The main problem with zombies, for the Christian, is that their entire theme is about eating human flesh. The first thing anyone learns about zombies is they want to eat you. Cannibalism is a dark sin, an abomination that is sick and demonic. And as will be discussed later, the game does enable players to eat humanoid flesh using the "Cannibalize" ability. That is the primary reason why it is unholy for people to play as Undead characters in video games.

World of Warcraft Abomination creature
"Abominations" in WoW are morbid Undead units composed of sewn-together body parts.
Occult Classes
One of the playable classes in WoW is Warlock. Warlocks cast various dark magic spells, cast curses, siphon life from their enemies, and summon various demons. Players who go the "Demonology" path in their talent tree also learn how to shapeshift into a demon. The name of some of the Warlock abilities, for example, includes "Demonic Circle", "Demonic Gateway", "Soul Harvest", "Dark Pact", "Grimoire of Sacrifice", "Demonic Calling", "Ritual of Summoning", etc. There are also Necromancers in World of Warcraft, but they aren't a playable class. As you can see, the game is entrenched in satanic elements.

World of Warcraft Warlock shapeshifted into a demon
A Warlock player shapeshifted into a demon, surrounded by his summoned demons. If summoning demons isn't satanic, what is?
Another playable class is Shaman. While most of their spells in this game don't seem to correspond to real Shaman rituals, some do. For example, Shamans in WoW frequently cast down totems to aide them in combat. Real totems are pagan objects, a conduit for spirits to embody. The name of some Shaman abilities include "Voodoo Totem", "Voodoo Mastery", "Spirit Link", "Reincarnation", "Ancestral Vision", "Ancestral Spirit", "Astral Recall", "Hex", "Ancestral Protection Totem", etc. You can definitely see the pagan influence behind this character's abilities. Real Shamans are pagans communing with demonic spirits, but video games like World of Warcraft make Shamanism seem interesting.

World of Warcraft Tauren Shaman with totems
Although fictional elements are added, players can play as classes based on occult concepts, such as this Shaman with his fetish totems. Intended or not, they make Shamanism, Druidism, and Witchcraft seem innocent, fun, and interesting.
Another playable race is Druid. They cast various nature spells and shapeshift into different animal forms. Real Druids are occult worshippers of nature and pagan gods who practice magic rituals. Celtic lore describes shapeshifting among Druids, which is where the idea comes from to implement into video games. Since Druids are a real part of the occult, implementing them into a video game helps desensitize people to the occult and even interests them in it by making Druids look cool and fun. Although most of the Druid abilities in WoW are fictional, their pagan-based concepts are notable. The name of some Druid abilities in the game include "Rebirth", "Omen of Clarity", "Soul of the Forest", "Elune's Guidance", "Astral Communion", etc.

Another playable class is Death Knight. Whatever race the player combines the Death Knight class with, they receive glowing blue eyes and a dark voice. The name is fitting as Death Knights have a moreover dark nature, and they use runes for power (including "Blood Runes"). The name of some Death Knight abilities include "Blooddrinker", "Corpse Shield", "Blood Tap", "Soul Reaper", etc. You can see from these abilities that there is an unholy theme of blood and death behind this class's inspiration. Death Knight players are required to torture and murder innocent people in their starting quests as part of their character's storyline. For example, in the quest 'If Chaos Drives, Let Suffering Hold The Reins', the player is told, "Go to the front lines, south of here, and destroy Scarlet Crusaders. Leave their corpses so that we may utilize them for the death march. But most importantly: kill the fleeing villagers. Soldiers dying are an affordance, but villagers? That is what strikes fear into the hearts of man."

World of Warcraft Death Knight torturing people
Players who play as the Death Knight class are required to murder and torture people.
Finally, there is a playable class called Demon Hunter. Despite its misleading name, this class is actually a demon. Whatever race the player combines the Demon Hunter class with, they receive demonic horns, wings, and glowing runes on their body. It was in the expansion pack "Legion" that allowed players to play as demons. These Demon Hunters serve a character called Illidan, who is himself a demon. To become a Demon Hunter, the player must eat a demon heart and drink its blood in order to become part-demon and gain the demonic power of that demon. The name of some Demon Hunter abilities include "Feed the Demon", "Demonic Infusion", "Burning Alive", "Demonic Appetite", "Demon's Bite", "Torment", etc. The occultism here is wild. Blizzard isn't trying to hide anything here—they love demons in their games. Thanks to World of Warcraft, masses of people are desensitized and believe that demons are cool and fun to play as in games. I assure you that this satanic interest is not innocent, and it begins to give such people the overall impression that demons are cool in general. Indeed, I've spoke to many people who who think that demons, in general, are really cool because World of Warcraft presents demons as something cool and alluring.

World of Warcraft Blood Elf Demon Hunter
The Legion expansion pack allows players to play as demons, such as the Blood Elf Demon Hunter featured in this image.
Because of the variety of dark races and occult classes available, you could not take ten steps in one of the game's major cities without being surrounded by players whose race or class consists of flesh-eating zombies (Undead race), demon-summoning Warlocks, pagan Druids, pagan Shamans, and winged, horned demons (the Demon Hunter class). The game is simply completely entrenched in occultism.

It's true that for all of the above mentioned classes, Blizzard adds lots of fictional elements to these classes. This helps gives the illusion to some that "it's just a video game." But the game isn't based on fictional things—it's based on real highly satanic, pagan, and occult concepts. Adding some fictional elements to them doesn't justify it in the least. On the contrary, the cool fictional elements mixed with it are exactly what helps make real satanic and occult practices seem fun and interesting! It's called fantasy occultism, where deceived people are enjoying occult roleplaying in a virtual world. Do you know how some people become interested in real witchcraft, Shamanism, and Druidism? By playing video games which made those things seem cool, fun, and interesting. The game makes occultism seem so innocent and charming, a perfect method of deception. The point is that Blizzard takes most of its inspiration from real occultism, which makes their game occult, and spiritually defiles the people playing it.

Werewolves
In addition to shapeshifting Druids, there is also a playable Werewolf race called "Worgen". Werewolves are generally considered a little dark, usually a part of horror movies, and being on the same level as Vampires as far as how dark they are considered. Some ex-Satanists claim that Werewolves are a real thing in the occult, being high-ranking Satanists with enough demonic power to change physical form, but I'm not here to debate that.

Voodoo
One of the playable races in WoW are Trolls, whose known lore is their practice of voodoo and some can be seen wearing shamanistic tiki masks. WoW describes it's Troll voodoo as the combined use of dark magic and nature magic and includes the practices of human sacrifice and cannibalism (although players won't visually see it). There are also a couple of places where players can collect shrunken heads too.

World of Warcraft Troll Shaman
The Troll race features a strong background lore in voodoo, dark magic, and human sacrifice/cannibalism.
Cannibalism and Blood-drinking
Undead players come with an ability called Cannibalize, which does exactly what you think it means. Undead players use this ability to eat the flesh of humanoid units they kill to replenish their health. While the animation is not too graphic, this is very morbid nonetheless. Cannibalism is a dark sin, and it's disturbing that Blizzard enables their players to do this in their game.

World of Warcraft Undead player
A playable race called Undead comes with the Cannibalize ability, allowing them to eat human flesh.
In WoW, players will encounter units called Fel Orcs (also called Chaos Orcs), which are creepy Orcs with red skin. The lore of these Orcs is that they gained power by drinking demon blood. The demon lord Mannoroth had poured his blood into a fountain (called a "Chaos Well") and the Orcs who drank from this fountain have Mannoroth's demon blood inside of them, which changes and empowers them. While players won't see the Fel Orcs drinking blood in World of Warcraft (since it took place in a past event), yet this is part of their twisted storyline. In the Warcraft III campaign however, there is a cut-scene indeed showing Mannoroth pouring his blood in the fountain and the Orcs drinking it.

World of Warcraft Fel Orc
In WoW, Fel Orcs are Orcs that become powerful and red-skinned after drinking demon blood.
As previously mentioned, the Trolls practice human cannibalism as part of their voodoo, and the Demon Hunter class eats a demon heart and drinks demon blood. So cannibalism and blood-drinking are fairly present in this dark game.

Conclusion
World of Warcraft contains about every form of paganism and witchcraft imaginable and really makes no attempt to hide its occult elements. There are many other dark things in World of Warcraft, but I hope you will find this review thorough enough in exposing it. Now some people have the erroneous attitude of "it's just a video game" and think it's okay to play games with such content. But that's like saying it's okay to r*pe people in a video game or okay to worship Satan in a video game because "it's just a video game". The logic is absurd. If it's an abomination in real life, why would someone excuse it in a video game? I hope everyone sees how ridiculous that line of reasoning is.

Would you let your child play a game where he drew pentagrams and summoned demons? Would you let your child play a game where they drink blood? The answer from any wise parent is "of course not." Then why do so many parents let their kids play World of Warcraft where it contains all of these elements? I hope you understand my point here, and I pray no parents are deceived about how bad this game really is. These occult elements are far, far worse than a game that has profanity or sexual content. (Both are bad to be in a video game, but occultism is far worse.)

Don't be deceived; things which are dark, demonic, and wicked in real life should not become our source of entertainment in video games if we claim to be Christians who reflect the light of Christ. God would never want us to play such video games. As Scripture says "abstain from every form of evil" (1 Thessalonians 5:22). Playing these games isn't just endorsing the content, it's definitely a sin to play these games where you roleplay with fantasy occultism.

Furthermore, by playing overtly occult and demonic games like World of Warcraft, the user opens themselves up to spiritual defilement and an open doorway for real demons to enter their lives. As a former ex-Satanist writing this (I'm now a Christian), I absolutely assure you that you CAN receive demons by playing World of Warcraft. When I left Satanism and got saved, I later had a stage of deception where I was really off in my doctrine and living in unrepentant sin. During this time, I was playing World of Warcraft for countless hours. I have never known a game with such a strong demonic pull to it as World of Warcraft; it's addictive nature is partially due to the strong demonic spirits that draw people to it. Again, I've never known a game that has such a demonic pull to it—real demons definitely traffic through this game. When I later found a pastor who led me through deliverance, I had demons cast out of me that came into my life specifically by playing World of Warcraft! I only had to renounce the game for them to manifest.

I am not the only one by any means with such an experience. There are many people with similar testimonies who received demons by playing World of Warcraft and had to get them cast out. I hope the reader understands that demons don't just enter people at random—they have to wait for a doorway. They wait for you to open a doorway of sin, such as an interest in occultism, before they enter into someone's body in secret. Playing World of Warcraft is practicing fantasy occultism and provides a perfect doorway for them. People who love fantasy demons in video games don't realize that real demons may be entering them. Satan is real, and his demons are always watching for an opportunity to be able to enter someone. If you play World of Warcraft, I warn you again that you're opening a doorway for real demons to enter your body or otherwise defile you.

In conclusion, World of Warcraft contains witchcraft, voodoo, cultists, Warlocks, demons, cannibalism, and blood-drinking. Almost any form of occultism you can think of is present in this game, yet they intermix it with fictional elements to make it seem more innocent and interesting. Even Christians with the most minimal level of discernment can see that the game is blatantly satanic. World of Warcraft is occult and no Christian should play it!
It also has the Lunar Festival (it has an eye, which follows those who return to the festival. It also has the Winter and Summer Solstice festivals. Christmas and Halloween, and the children's party...
 






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He also has the Lunar Festival (he has an eye, which follows those who return to the festival). It also has the Winter and Summer Solstice célébrations.
Yes, and a lot of occultic celebratons too including Haloween. And they call WOW family enterntaiment. Firts game Warcraft containted containt satanic containt earlier, since a beginning Warcraft franshise were fueled with it to the edge.
Play as cannibal or death knight, killing an innocent villages now considered to be family entertaiment, you see how desensitized people are this days?

Diablo was their previous game.
 






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After another time I was playing it, suddenly I'd felt very bad. I felt like I was hypnotized, my memory became very bad for a few days, I felt very high level of anxiety, depression, and suicidal thoughts. I got some strange triggers from that game.
This was bad, I am glad you come out of it.
I played once in a shooter in my youth and I had nightmares after it. Then I never touch shooters again. And there were an illuminati themes, I remember that.
 






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Psychonauts, The MK Ultra game.
Just look for the themes
- https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Psychonauts
Psychonauts is a 2005 Action-Adventure game from Double Fine Productions, headed by former Lucasarts employee Tim Schafer. It's the story of a young psychic prodigy named Razputin Aquato ("Raz" for short) who runs away from his home in the circus (an inversion of the usual run away to the circus trope) to sneak into Whispering Rock, a government training camp for child psychics like himself.

It can be more MK Ultra-Style.

- Characters. https://tvtropes.org/pmwiki/pmwiki.php/Characters/Psychonauts
Weird creatures.
Crysal and Clem, the two peppy "cheerleader" campers, casually discussing their various suicide attempts.
The entire game runs on Nightmare Fuel, quite literally in a number of places. Every in-brain level is, in spirit if not in body, a Womb Level. Brains are yanked from children's heads by a strait-jacketed dentist with a metal claw and a shower cap. It gets so traumatic that they hang a lampshade on it in the last level—if you ask for advice, Raz will calmly sum up the rabbit enemies as "hellish nightmare bunnies spawning from meat grinders", and Cruller will respond with "Well, at this point you might as well just whack 'em", equally unruffled.

The sobbing of the Emotional Baggage can be disturbing, especially if said baggage is off-screen, and it takes a while to reach it, with the sobbing in the background all the while...
If you listen very carefully, the crying in every mind matches the person whose mind it is. Yes, you will hear Razputin crying.

While it's one of the funniest levels in the game, The Milkman Conspiracy has its dark underbelly. It's not just the falsely bright and physics-defying overworld wearing on the nerves, the hinge-jawed watchers, sword-swallowing hedge trimmers, and getting pulled not once, but twice into a nightmare world to fight with dark, gas-masked figures that vomit chunks of their former victims, then turn to glass and shatter. While silly at first, the paranoia permeating the level eventually warps the player's thoughts just a little bit towards Boyd's mindset. When you start looking over your shoulder for walking mailboxes, it's a good idea to turn off the console and have a little lie-down.
 






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I Think Atari have infiltrators too. It have symbolic elements.


Founder Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. Bushnell has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award, and was named one of Newsweek's "50 Men Who Changed America." Bushnell has started more than twenty companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games. In 2012 he founded an educational software company called Brainrush,[4] that is using video game technology in educational software.

Bushnell enrolled at Utah State University in 1961 to study engineering and then later business. In 1964, he transferred to the University of Utah College of Engineering, where he graduated with a Bachelor's degree in electrical engineering.[6] He was a member of the Pi Kappa Alpha fraternity. He was one of many computer science students of the 1960s who played the historic Spacewar! game on DEC mainframe computers.

Direct satanism themes and symbolism in games too


Pong is the fist game and to learn their symbolic study Pizzagate also.

Also space themes which is actually direct to NASA programming center. There are more games about occult scripts and all of them I believe for MK Ultra made. Most games have wizards and Mario Bros have occult themed elements.


2. Adventure (1979):

It may look painfully simplistic by modern standards, as your character is a square and the fierce dragons pretty much look like ducks, but for its time, Adventure was a revelation. It essentially created the action-adventure genre and was one of the first games to feature an easter egg. (Game designer Warren Robinett hid his name in a secret room.) What it lacked in graphics, it more than made up for in imagination.

6. Pitfall! (1982):

Largely credited with creating the side-scrolling platformer genre, Pitfall! was one of the most influential games of the Atari 2600. The sprawling adventure has you controlling Pitfall Harry, navigating jungle hazards as you swing over crocodiles, jump over scorpions and leap across the titular pits while collecting treasure. Without Pitfall Harry, there would be no Mario, and there might be no Jack Black, who was featured in the game’s commercial.

8. Q*bert (1983):

Another arcade port, Q*bert lost the cool isometric perspective but none of the addictive gameplay that made it such a classic. You play as a long-snouted, armless orange thing as you jump around a pyramid, trying to touch every cube while avoiding Coily the snake and other creatures. Get hit by an enemy and Q*bert curses “@!#?@!,” which is probably much nicer than what most players yelled at the screen. Though he hasn’t had any recent games, the iconic character showed up in last year’s animated hit
 






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Guys, all main publishers and game companies are satanic:


"The illuminati doesn't produce rock music to entertain you, they don't produce rock music to make money, they don't need that money they own everything anyway...they do it to put demonic influence in your life." - John Tod

BIOSHOCK SERIES

BioShock is a 2007 first person shooter/immersive sim with survival horror and RPG Elements produced by Irrational Games, then known as "2K Boston" and "2K Australia". It is a spiritual successor to the System Shock games produced by the same company, and the first game in the BioShock series, followed by BioShock 2 and later by BioShock Infinite.

It is the year 1960. You play as Jack, a Featureless Protagonist whose commercial flight crash-lands in the Atlantic Ocean. With nowhere else to go, he enters a mysterious lighthouse. Beneath the surface, there lies an underwater city, Rapture, founded in The '40s by eccentric billionaire Andrew Ryan. However, Jack immediately discovers that Rapture is overwhelmed by hordes of "splicers", i.e. the last surviving citizens of Rapture, who were driven mad from a powerful but addictive mutagen ADAM.
Irrational's creative lead, Ken Levine, based the story on the aesthetics and Objectivist writings of Ayn Rand, most notably Atlas Shrugged. The fate which befalls Rapture — intended as haven for Earth's best and brightest — can either be viewed as a logical conclusion of that book, or what happens when you deviate from the Objectivist vision, just a tiny bit, from the beginning. Levine refrains from taking a side in either debate; the Aesop of Rapture, if it can be said to have one, is that achieving a utopian society may be unwinnable by design.
Jack's arsenal includes both traditional (and not-so-traditional) firearms and "plasmids", special gene-modifying injections that give the user incredible powers such as telekinesis and pyrokinesis. Jack can also hack Rapture's own security cameras, robotic drones and turrets and turn them against the splicers.

Sound familiar, isn't it?
Just look at gameplay. It is a living nightmare just like dreams all MK Ultra victims are.

The special power.
https://static.tvtropes.org/pmwiki/pub/images/swarm_plasmid_8903.png[\img]

MK ULTRA THEMES

https://www.youtube.com/watch?v=8dL1kz6ojoQ

Main Hero, who was main villian son, are coded on this phrase "Would you kindly?". Atlas is Fontaine, who's manipulating you with the prompting phrase "Would you kindly?" ) and the third happens soon after that (you are Andrew Ryan's son). Main Hero are actually genetically enginereed man with false memories, enstilled on him.

https://www.youtube.com/watch?v=8dL1kz6ojoQ

https://youtu.be/tvza3dKcbQQ

BioShock Infinite, the final game

[MEDIA=youtube]My5FK614tGU[/MEDIA]

BioShock Infinite is the third game in the BioShock series, released in 2013. The year is 1912. Booker DeWitt is a washed-up ex-Pinkerton Detective whose gambling debts catch up to him and force him to accept one final chance to wipe the slate clean. He finds himself sent to Columbia, a floating city that was once the pride of the United States before it went rogue and became a sovereign city.
But all is not well in the city of Columbia, once heralded as an embodiment of The American Dream. Tension is bubbling under the surface between two opposing factions: The Founders, an ultra-nationalist, xenophobic and fundamentalist ruling class led by "Father" Zachary Hale Comstock; and the Vox Populi (led by the radical Daisy Fitzroy), a movement who once sought fair and just working conditions for the underclass of Columbia, but has since degenerated into a terrorist group fuelled by blind hatred and bent on shooting everything on sight.
Booker soon discovers that Elizabeth holds an incredible power within her, one that Father Comstock is determined to keep under his control. They must work together to escape the powderkeg that is Columbia, all while evading the dreaded Songbird: a deranged robotic guardian determined to stop Elizabeth from ever leaving.

The storyline actual makes no sence unless you know about MK Ultra programming.
Styles all games are scary as hell, I don't believe a man could imaqgine that. An artist (at least one in team) was programmed and recreate his experience in those games. Just read the articles and you will there are more that just a stylish game with an satanic symblos all around.

https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/BioShockInfinite
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/BioShock1
 






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I don't have a lot to say on this topic but my personal expirience with Nancy Drew game was terrible. After another time I was playing it, suddenly I'd felt very bad. I felt like I was hypnotized, my memory became very bad for a few days, I felt very high level of anxiety, depression, and suicidal thoughts. I got some strange triggers from that game. After that I stopped to play any games but I couldn't forgot that for a long time. That terrible feeling. I had nightmares. It was when I was 15 I think. Since then I hate computer games.
Another thing, I saw some illuminati symbols in Sims somewhere, but I don't play it now, too
The game have some subliminals and symbolic.
 






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Game Designer Shigeru Miyamoto

Time called Miyamoto "the Spielberg of video games"[54] and "the father of modern video games,"[12] while The Daily Telegraph says he is "regarded by many as possibly the most important game designer of all time."[55] GameTrailers called him "the most influential game creator in history."[56] Miyamoto has significantly influenced various aspects of the medium. The Daily Telegraph credited him with creating "some of the most innovative, ground breaking and successful work in his field."[55] Many of Miyamoto's works have pioneered new video game concepts or refined existing ones. Miyamoto's games have received outstanding critical praise, some being considered the greatest games of all time.

Zelda series
Lynk is the main hero. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon.


 






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Ken Levine, gamedesigner of Bioshock series, talked how he nearly have lost his mind because of the game. I am not sure it is the right interview.

Look how the guy looks now and he gives us a lot of clues him to be MK Ultraed.
 






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How can I forgot about about the most famous Hitman, cloned agent of 47? They even make a movie based on it
Hitman: The Movie
is my main focus in this post, but I will delve into the game series where necessary. I'd first quickly like to point out that the protagonist of the video games and the movie (a bald guy with a bar code on his head called "Agent 47", in the games he is a clone) speaks to a disembodied voice called Diana Burnwood, she serves as the only link between him and the secret "organization" (its called that in the film) he works for: The International Contracts Agency (ICA) (sounds a bit like that new film Wanted). I was pretty amazed that they've given it the logo of MI5 pre-1955, with added Skull and Bones symbolism. We all know what they did to Diana Spencer, so this has added impact. Honestly, I think a lot of video games and movies are closer to the truth than the news media's portrayal of reality. See this, and more info on the Hitman video game series at wiki. Diana is a "controller" (ironic joke, I guess because she was most probably "controlled" herself) and speaks with an "upper-class British accent".
I've pointed out in numerous posts the use of the number 47 or 74 (or 7777), this is particularly blatant in the film The Bank Job. Hitman: Codename 47 was the original game's title, it was panned by the gaming media but I really liked it, the feeling of being able to hide out and plan and execute your target whenever you feel like it was most gratifying (and equally frustrating if you get caught or die). In hindsight, this sounds disturbed and twisted but that was probably the purpose of it's creation, to make us all into little potential hitmen. The below advertising campaign for Blood Money fits in with this (note the faceless assassin reflected in the mirror on the third pic down).





Hitman: The Movie leaves you in no doubt what it is really about straight from the off as "blue eyed boys" are shown being programmed whilst Ave Maria is sung. This opening sequence features loads of standard mind control symbolism; a few all seeing eyes, being submerged under water (see Dollhouse trailer) and other things. At one point when two children try and escape they are cruelly gunned down by a sniper (note the grid behind them), you see his eye then the red cross hair over the boys. This sequence is completed by focusing in on one of the boys' all seeing eyes with 7 points of light reflected in it, they form a hexagon, then he receives his twin "silverballer" guns from his master/programmer. I include a few shots from Manchurian Candidate, which I thought were similar (one showing lines of infantry being programmed, like the infants below, another showing how they're made to do horrible things like shoot somebody, as part of the programming). Codename 47 (in the game) can remember his programmer as "the man with the needle" this can also be seen in the below Manchurian Candidate programming as well as in the Hitman movie just before it cuts to the boy's eye. They are obviously being programmed for different things, so their programming is different but similar.
One of the major differences between the film and the games is the fact that, in the games all the assassins are literal clones, but in the movie they are the types of people I have mentioned in previous posts who are generally targeted for "illuminati" mind control. I'll let 47 describe it, "Rumor has it that he is working for a group known only as "The Organisation". So secret no one knows it exists. Takes no signs. Yet it has ties to every government. It's sole purpose is the training and conditioning of professional killers. These men are selected at birth. Rejects, Orphans. All of them, unwanted and disposable. They are made experts in every aspect of combat. And programmed for one purpose: To Kill." Though obviously, the "organisation" (illuminati, see MI5 logo above) are more than just mind controlled assassin programmers (I'm sure they delegate), this is a metaphor. Desperate gamers have seeked to put the clone storyline (which is symbolic enough of multiple personalities, but is not in the film) into the movie, instead of the harsh reality of what it is really portraying. They claim this by saying that because 4 people with the bar codes on them are fighting at one point which "obviously" suggests they're clones.... obviously they are all programmed when they were young orphans and given the bar code tattoo (like the film actually shows and says), I see no suggestion of cloning. This excellent list of characters from the Hitman series has it right which says that: "The film version, for instance, (47) is not a clone, but an orphan (presumably) who was trained by the Organization to become an expert assassin when he was a child. Also, the film version is revealed to have a photographic memory." (photographic memory like programmed assassin Jason Bourne etc.) The quote at the top of this paragraph is spoken (at the start, after the western programming prison opening scene) as images of 47 executing a hit in Nigeria are shown.I've had the movie downloaded for ages, but never got round to watching due to poor media reception, something compelled me to watch though on the night after doing a post on adverts from Vogue. Synchronistically, as if to affirm my thinking that advertisements in Vogue/Tatler/etc. are designed with mind control triggers placed within them, he is shown reading these types of magazine numerous times. The ridiculously attractive Olga Kurylenko (new Bond girl, more on her later) asks, "why do you buy these magazines?", he responds "For the advertisements." Which is the reason I flick through them when they're lying around, they are largely filled with violent subliminal imagery, or just subliminal triggers in general. The fashion industry is one of the most perverse/twisted industries turning the female population into materialistic (bullimic) robots who are obsessed with hypnotically staring into the magic mirror, each time they look into the mirror and put on their masks (makeup and such) it brings them closer to their minds fracturing completely thus creating an alter-personality.... or something... maybe. But then I'd miss all the beautiful people... so I'm torn... modern society is confusing. Of course, we are all beautiful but I won't deny I've been somewhat brainwashed into "their" accepted standard of beauty. Anyway, all these subliminal triggers probably "comfort" him in a way, as they make him feel at home (where he was "programmed" through trauma)... as sick as that sounds I think psychologically it does make sense. If he just wanted things that had advertisements for stuff to carry his guns in he would not continue to ritualistically buy these types of fashion magazines.
Olga Kurylenko is an interesting person, I watched a movie with her in last night, which was pretty disturbing in their treatment of Olga, it is probably a metaphor for what they have planned for her. She is absolutely blatantly portrayed as a mind control sex slave in this French film, The Serpent which, sychronistically is (not overtly) about mind controlled models and the fashion industry(have not watched to the end yet mind, fell asleep). Loads of symbolism in that film, I do recommend it despite it's obvious sinister undertones. By the way, here is The Serpent's website[Edit: It looks like they got rid of the official site and the domain 'theserpentmovie.com' was sold to some sick incest/abuse/r*pe porn site as the URL link had not been changed so I'm fairly sure the site hasn't been hacked (thanks to 'Ouch Adrian' commenter bringing this to my attention)]. Any film with lines through the title (or fragmented letters) is symbolising a fragmented mind, like on that website, and scan back through my mind control movies post and see which of them have these 'fragmented' titles, a few of them do.
This eye will be in the new Bond film, as will Olga.

47 is told by his "controller" Diana, that Olga had witnessed the shooting and he is about to kill him but he is stopped in his tracks by seeing her tattoo on her face (as you can see they are not visible in the image on his laptop above so is caught unawares), wikipedia does not recognise this as the reason for him stopping suddenly. Tattoos are used by handlers/ programmers/ controllers to mark the person as their personal property. Olga has a dragon/serpent tattooed onto her face, the assassins all have bar codes on them, which features in Disney's latest mind control fest Enchanted (post on that to come). He wonders why she has marked her face in such a way (because he only knows tattoos as symbolising his submission to his "owners"). She explains that she put the tattoos on her face because "it's the only place Belicoff wouldn't hit.", Belicoff is the guy 47 was supposed to have assassinated.
47 speaks to Diana and says that Olga saw nothing, Diana says that he will not receive payment because his target was still alive. His target was the Russian president, he successfully killed him but a body double has taken over from him as president (working for a secret cabal). He finds out his location has been compromised as an FSB agent ("T-bag" p***phile from Prison Break) sends men in to kill him. But, every good programmed assassin has an escape route planned, he jumps out the window holding onto a pre-prepared rope, an explosion occurs as the stormtroopers (with red eyes) open the door and he flies through twin pillars (note the reflection in the window that he is about to shatter) before crashing through and shattering the glass window, arriving at a couple of kids playing the Hitman game (confusing reality with dreamworld/video gameworld).
Then there's loads of walking through corridors/hallways passing all the numbered hotel room doors and such with his twin guns. He kills 5 of the soldiers inside an elevator. After he has escaped by jumping into a river he buys a new suit, he ritualistically wears the red/white/black combo pretty much all the time which I've been going on about less lately but is still everywhere (not pictured, basically the same as the mirror image above, more on those colours in a forthcoming Big Brother post). He looks at a picture of Olga, where we can see she has interlocking rings on her (#8), he then kidnaps her. She is treated in a similar way to the way she is treated in The Serpent, specifically she is thrown into the boot of a car (dark confined space) in both (they both have dead bodies in them too, though in different ways). The car she is thrown into is an Audi, it has the interlocking rings on it also. It seemed to me that a lot of groups of numbers (hotel room number 515, below number plate 533 and others (4+7=11) added up to 11 showing twin pillars/mirrored/dual personality symbolism.
Plenty of Hexagonal roads in Enchanted post coming soon.
47 then takes her for "questioning" in a room with a dirty mirror, causing an altered/innacurate reflection. They go to a train station, where he is chased by another programmed assassin, whom he easily dispatches. Then three more come and they have a symbolic fight sequence where they no longer use their twin guns but rather their blades, they stand in a pretty much perfect octagonal shape as they do this (gaps between them are the horizontal and vertical lines). Also in the station, a mirrored K is seen which I presume is a Russian letter. There is a tonne of corridor scenes here, with flashes of light and whatnot going on throughout, this is probably mind control leading up to the symbolic fight scene (accessing another compartment of the mind=hallways/doors, ready to bring out the alter personalities contained in that compartment by fracturing the glass ((the mind))). I'd also like to point out the over-use of fractured glass in this scene, the one who has his head bashed against the glass causing it to fracture is dispatched in the most psychopathic way (being hung, hanging man) probably showing the "illuminati's" racist ideology. He is kicked through the back of the train's window and lands in a seemingly endless corridor which is the train track. After the fight, he picks up the knives then places them in a box next to another Russian mirrored K, this time with OCTPOKHO written which goes well with the octagon they had been positioned to make whilst facing off moments ago.
Desmond from Lost features, playing a "slave trafficker" where he is seen surrounded by lifeless looking mind controlled (I presume) sex slaves wearing mask-type things. He plays Belicoff's brother Udre. He has a twin serpents tattoo on his chest, they are facing eachother (may be a two-faced serpent, sharing the same body), usual amount of shattered glass/mirrors. Udre is killed next to a gold lion face fountain thing.
We are then taken to the interpol agent who has been tracking "Agent 47" over the years. Where 47's suitcase is given to them and a key is focused on symbolising the accessing of a compartmentalized area of the mind with the right trigger (key=trigger when put in the lock, waiting to unlock the specific compartment containing the alter-personality). Written on it is "Trust unto God, and he will direct your path" God being the handler, 'direct your path' symbolising the control they have.
Then the finale which takes place at Udre's funeral, fake-Belicoff speaks behind protective glass. When one of the FSB agents is ordered to shoot the president (he misses), the glass fractures, slowly before it eventually shatters completely. The way this fractured/shattered glass is constantly used and focused on in this film tells me that it is done for the purposes of mind control (and not just a happy coincidence). This symbolises the fracturing of the mind so it is compartmentalized, allowing the alter-personalities (residing in the different compartmentalized sections) to be released and the old personality now laying dorment in another compartment(symbolised by the complete shattering of it, implying it is gone, but can be pieced back together with a specific trigger).
A lot of finale's seem to take place over a checkerboard floor... I wonder why. You find out that the key fits into the Archbishop's chambers (I think 47's programmers were Opus Dei or Jesuit type people). He takes fake-Belicoff into the chambers where he stamps on some guys head, breaking his skull against the checkerboard floor. After killing Belicoff, a helicopter comes (what do those numbers add up to?) but misses him completely. He sits, in his pre-programmed position (see beginning pictures) waiting to be taken out of the building (to escape) upon completing his mission (killing final Belicoff) . An angel in stone features here also. Then this symbolic scene to finish the film.
 






Maes17

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Jul 27, 2017
Messages
4,995
Oh yes yes! I discovered LIS during 2016-2017 I believe, but didn't look too into it until 2018 and I loved it. 2017 was the time God started revealing hidden things, satanic things, and people in the entertainment/music industry to me and it started getting intense by 2018 so when I looked into this during 2018 I already knew that the signs in the game were bad but nonetheless I still watched people play it. I didn't want to play it myself only because I have low patience and I wasn't going to sit in front of my computer waiting for this game to download.

I noticed all of these signs in these images you provided for us but I willingly ignored it. Besides the signs, I really didn't notice any kind of satanic events going on besides the fact the signs were there. Now I'm looking at it like, "Hm..."

For anyone who wants to know about the game,

But yeah, now that I think about it, I recently found out time traveling has to do with some satanic stuff. Not to mention, the Prescotts were known as the "elite" and then we have the blue butterfly (we know what that means) and spoiler, the 2 main characters go to a lighthouse were a water spout is at, which is there because one of the main characters messed up the space time continuum. There is 2 options, the main character Max has to either save her best friend Chloe and let the water spout destroy the entire town, OR let Chloe die and have everyone saved. Most people picked have Chloe get saved, quote on quote "Bae before bay" they live in a town called Arcadia Bay, so there's that.

Also, this game is for 16 year olds and older but I happened to watch it as a pre-teen anyways because I was able to handle it, but this game promoted lgbtq themes, satanic symbols, rebellious teens, and there's actually a teacher in the game who is obsessed with taking pictures of girls while they're completely out of it which is similar to blackmail but he doesn't post them online. He drugs girls takes photos of them, and then kills them off making him receive more money from the Prescotts aka the "elite", and how is this similar to IRL?

Selling your soul gets you money or whatever the fudge (It's WISELY suggested that you DON'T make this mistake!), so this is how it's pretty much similar. I still to this day don't know much about why the other symbols are there other than the creators telling us they approve of this satanic mess of a world we live in, but yeah. ;-;
That’s a disturbingly dark game.
 






Vmort

Veteran
Joined
Dec 1, 2019
Messages
792
Me too. That’s how I found this site. Especially like the super bowl stuff, imagery, themes, music videos in the pop and hip hop industry.

But now it’s so common in any media piece. Just weird.
It was years earlier - rock musick all satanic since 1960.
Because of the Net we can connect all dots and see the forest instead of seeing trees.
 






Joined
Oct 13, 2019
Messages
630
Honestly, we have to be careful with every type of entertainment there is. Anime used to be fine, but now it's perverted, there's p***philia involved, most anime just teaches the watchers that good is known as evil and evil is known as good to be honest. There are usually villains in anime, and those villains are the ones people all of a sudden get love sick on, and they defend them. Nothing much? Wrong. They're defending evil. You can say "Oh, it's just fictional, don't worry about it," but evil is still evil whether it's fictional or not. Just this morning, I was praying that God would take my attention away from anime, I have a problem with fantasizing about me being in anime which drifts me away from reality, so I told God I was willing to sacrifice watching anime for a while (well unless it's good) so that I can pay more attention to him instead. Anime is a huge problem, anime brings interest and influence in evil and games, and evil in games, and life choices. You gotta be wise if you're one to watch anime, guys :/
 






Vmort

Veteran
Joined
Dec 1, 2019
Messages
792
Honestly, we have to be careful with every type of entertainment there is. Anime used to be fine, but now it's perverted, there's p***philia involved, most anime just teaches the watchers that good is known as evil and evil is known as good to be honest. There are usually villains in anime, and those villains are the ones people all of a sudden get love sick on, and they defend them.
Yes that the problem -- modern anime actively promotes satanic agenda and actively press to change wrong from right. If you look for example older anime you will find that there are strict "good-bad" characters. Right now in so called good movies for little kids we found preversions, upskirt and occultism.
Sailor moon is innocent to all anime we see today and it full of all above: pedophiliac motives, occultism, r*pe themes and sexualisation of minors.

" I have a problem with fantasizing about me being in anime "
Satanist production have subliminals this is why many people addicted to their production.
I have sleepwalking when I played Bioshock the game.
 






Joined
Oct 13, 2019
Messages
630
Yes that the problem -- modern anime actively promotes satanic agenda and actively press to change wrong from right. If you look for example older anime you will find that there are strict "good-bad" characters. Right now in so called good movies for little kids we found preversions, upskirt and occultism.
Sailor moon is innocent to all anime we see today and it full of all above: pedophiliac motives, occultism, r*pe themes and sexualisation of minors.

" I have a problem with fantasizing about me being in anime "
Satanist production have subliminals this is why many people addicted to their production.
I have sleepwalking when I played Bioshock the game.
Yep, you're correct. Also, Sailor Moon is the only anime I'm fine with- it has nothing wrong with it besides the season "Sailor Stars" where we see about four "boys" who all of a sudden turn into "girls" when they transform, as well as with Sailor Uranus if you know the anime well, you should be seeing what I'm talking about. That always confused me as a kid but now I understand.

There's a sort of satanic anime that you may or may not know. It's called "Death Note" made in 2008 or somewhere around there.

It's about a college student who finds a book titled "Death Note" and if you write someones name in that book, they will die at any time and any way you want. He wants to rid of evil, but soon enough he gets full of himself and says, "I will become God of the new world" NWO agenda reference? You decide.

So in a nutshell, he starts punishing criminals, and says if anyone doesn't agree with him, they will die. Now you may be thinking, "Oh well, he's killing the bad guys. Not a problem right?" Wrong. He takes pleasure in it, we know our father says he doesn't take pleasure in casting the wicked in the lake of fire, but this guy does. There's also a lot of symbolism in the intro. You see the dude holding the apple? He's known as a "death God" and the guy reaching out, that's the one who wants to become a God. His name is Light. Coincidence? I think not.

1579628860218.png


I was honestly confused like if the creators were purposely trying to picture Light as Jesus or the antichrist. Still don't know to this day.

1579629208071.png

I'm starting to think he's pictured as the antichrist. There's a detective called "Ryuzaki" who has never failed a case in his life. Long story short, he meets Light, he immediately knows he's "kira" aka "killer" and so Light joins his task force trying to keep himself from giving himself away but Ryuzaki is smart and knows this beforehand. Later on, they go on cases, they interview Light, etc etc and long story short once again, there's a scene where R (Tired of spelling his name) is cleaning Lights feet. This represents Jesus cleaning Judas feet as Jesus tells him he knows he will die. R ends up dying by heart attack and Light rushes to hold him. As R dies physically, Light dies spiritually. He is on the verge of tears but then...all goodness left in him vanishes as he becomes corrupted and evil once and for all and smiles when R dies. So much symbolism. I guess you can say R kind of represented Jesus perhaps, still don't know.

1579629712451.png

When R dies, a disturbing scene comes where Light is found laughing evilly at Rs grave, claiming "he won" almost looks like a sexual kind of happiness, and that's....horrible.

1579629842767.png

Anyways, there are other detectives and such going against Light. Long story short for the last time, Light ends up losing. Yay!

So in a nutshell, this guy had power by the book, wanted to become God, killed people and claimed it was necessary, got GOT, and died along with heavy symbolism. If this doesn't define what you were talking about, I don't know what does.
 






Mr.Anderson

Veteran
Joined
Dec 21, 2018
Messages
807
Hm... what was it called, again? Oh, yeah, shin megami tensei . I won't spoil the surprise.

Also, you guys remember that game where you shoot at demons with a shotgun?
 






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