Video Games & Anime Illuminati Agenda Exposed

Vmort

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Warren Spector, said that he did not believe in any of those conspiracies. He even said they were "nutty" and he put them in his game just for entertainment. Also there is just a wee bit too many details on things such as Freemasonry, such as their secret meeting words: "Who will help the widow's son?", which is what a freemason says to someone else if he wants to know if he is a mason. One character says that to you in the free clinic in NYC. There is just no way that this game designer could have known this stuff at that time unless he was a mason himself.
Yes.
Speaking about Warren Spector himself... I am thinking too he is the one. And that name you knbow. Specter of what? Light?
Warren Spector actually an intresting person: Deus Ex, Thief, System Shock, Epic Mickey were his games.
System Shock is the horror with an evil AI Shodan rules the spaceship and kills everyone just like Skynet.
Epic Mickey is Disney.

For me the pattern of masons rises my red flag -- I think at least some of the developers team are masons and writers most likely one -- writning gives us way to much details about masons and NWO. Way to much in the details of their lives and behaviors if I explained clear. Men, who aren't part of the masonry won't knew such things.
 






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Helioform

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Yes.
Speaking about Warren Spector himself... I am thinking too he is the one. And that name you knbow. Specter of what? Light?
Warren Spector actually an intresting person: Deus Ex, Thief, System Shock, Epic Mickey were his games.
System Shock is the horror with an evil AI Shodan rules the spaceship and kills everyone just like Skynet.
Epic Mickey is Disney.

For me the pattern of masons rises my red flag -- I think at least some of the developers team are masons and writers most likely one -- writning gives us way to much details about masons and NWO. Way to much in the details of their lives and behaviors if I explained clear. Men, who aren't part of the masonry won't knew such things.
His name sounds like "War Inspector." And what are the 31st and 33rd degrees of Scottish Rite Freemasonry?

Here they are:

e93bf3669a42391a623c9dfa8d0a84bd.jpg

"Inspector Inquisitor" and "Inspector General"

I don't think that is a coincidence. Also Arlen Spector (again the word inspector inside), who was part of the Warren Commission which investigated the JFK assassination, was also a 33rd degree freemason. I wonder if they are related...
 






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Deus Ex straight on Illuminati influence:
- transhumanism and cyborgs
Cybernetics isn't exactly played off as a positive thing. The first game actually laments the potential dehumanaization. (Canonically, considering he smashed his mirror, Adam Jensen is not happy about being a cyborg.

In Mankind Divided, the entire plot is about how the bad guys use the now pervasive uses of augmentation to divide people, especially after the events of the Human Revolution.


- make NWO looks cool and stylish.
And evil. In the Dues Ex series, with the exception of Invisible War (a game everyone hates), the Illuminati is objectively 100% evil. To the point I'd argue they are actually bad antagonists... In a story, a good villain is evil but usually they have motivations which explain why they do horrible things. In Dues Ex it's pretty much "we're just bad guys who want to rule the world".

- drugs advertisement
Which are bad. The drugs used to help people take cybernetics are a way they control people.

- Occult name. Deus ex -- God from machine.
Dues ex Machina has nothing to do with the occult. It's a term in critique to describe to describe a sudden fortuitous turn when it shouldn't realistically happen in a story. The hero and their companions with their back to the wall? Suddenly, the hero discovers a new power her had. That's what a Dues ex Machina is.



If you're going to critique something, please take context into consideration. This is why the whole "symbolism" crowd fails. It doesn't take context into consideration, at all.
 






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Helioform

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And evil. In the Dues Ex series, with the exception of Invisible War (a game everyone hates), the Illuminati is objectively 100% evil. To the point I'd argue they are actually bad antagonists... In a story, a good villain is evil but usually they have motivations which explain why they do horrible things. In Dues Ex it's pretty much "we're just bad guys who want to rule the world
Which is why I chose Tracer Tong's ending lol. It was the only one that prevented the Illuminati from gaining control, either through their corporations or the AIs they created. But the ending you are supposed to choose is not this one...even if in Invisible War all endings occured, that was just a way of making a sequel that fit with whatever ending you chose. You find out later that your augs have been made to interface with the AIs that merge, and the whole "benevolent dictator" aspect of it is probably the most appealing to the player. Especially for kids who don't know any better.



In Mankind Divided, the entire plot is about how the bad guys use the now pervasive uses of augmentation to divide people, especially after the events of the Human Revolution.
Mankind Divided was made right here in Montreal by Eidos Montreal and that team had nothing to do with Spector. Same for Human Revolution. I actually liked HR and MD more afterwards because the story was more nuanced. But again you play the role of a transhuman who is all powerful, and this is the power trip that they want the player to have. It doesn't matter if the bad guys are said to use augmentations to divide people, because the context here is that you are still using them to play the game. Also your life has been saved by this technology early in the game. And I could go into all the Icarus stuff and how occult it is.
 






Vmort

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Next game with satanic themes.
Vampire the masquerade, based on Cardboard game and it World of Darkness. If you read at least one book from cult escaped people like Springmeyer then you will find it accurate fit into WOD universe.
Vampires are portrayed cool and edgy, show them in positive way despite they are in fact cannibals who drink blood.
According to the game vampires are fromer humans who was iniciated to one of Vampire clans, each with the difference abilities and personalities: Malkavian made predictions, Toreadors have charisma, Ventrues are aristocrats, Tremere are mages who have become vampires through the rituals. Who read about satanism will see the patterns.
Also the game have a description that some of the historical figures were actuall Illuminati's. Cain himself have appeared and said t was started from him - he was punished from God to be vampire for killing Abel.
Previous game had one Malkavian vampire woman with two opposide sides of her personality, created by abuse of her rich father in childhood whe he was a human. These two alter of her core are opposite -- sexy Jeanette and cold Therese. In the game you will able to choose her to be Therese or Jeannette or let her be split in the two. Trauma based mind control anyone.

Pornography linked to occultism. DEATH MASK PRODUCTIONS.

Also there are blood bank where a vampire buys blood from humans.

New game flashes all Illuminati signs

I haven't found who was creator of the cardboard games which is weird and I think it was one of the occultists because too much reference to the real occultism was made. I just feel something is not quite right about this series of the games and I am sure all of it was made for occultists kids and MK Ultra victims.

Creator is Mark Rein-Hegan also author of Ars Magica.

Mark Rein-Hegan -- born into state Ohio, August 30, 1964 (age 55). You know what Ohio is? The most occultic state in USA, MK Ultra survivors told so.
Rein-Hagen and Jonathan Tweet founded game publisher Lion Rampant while students at Saint Olaf College; there they met Lisa Stevens who later joined the company.
Rein-Hagen and Tweet designed Ars Magica over a period of nine months. 9 is the most significant occultic number, one of the most significant is 9\11.
He served as a writer and producer for Kindred: The Embraced, a 1996 TV show loosely based on Vampire, produced by Aaron Spelling and shown on Fox TV.

I would say plenty of occult surronds this man.
 






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Vmort

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His name sounds like "War Inspector." And what are the 31st and 33rd degrees of Scottish Rite Freemasonry?

Here they are:

View attachment 30393

"Inspector Inquisitor" and "Inspector General"

I don't think that is a coincidence. Also Arlen Spector (again the word inspector inside), who was part of the Warren Commission which investigated the JFK assassination, was also a 33rd degree freemason. I wonder if they are related...
Thank you!
Woha! I am not suprised Deus Ex feels like Illuminati entertainment.
 






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Which is why I chose Tracer Tong's ending lol. It was the only one that prevented the Illuminati from gaining control, either through their corporations or the AIs they created. But the ending you are supposed to choose is not this one...even if in Invisible War all endings occured, that was just a way of making a sequel that fit with whatever ending you chose. You find out later that your augs have been made to interface with the AIs that merge, and the whole "benevolent dictator" aspect of it is probably the most appealing to the player. Especially for kids who don't know any better.
I've never actually finished Invisible War. I just didn't enjoy it enough to actually finish it, lol.





Mankind Divided was made right here in Montreal by Eidos Montreal and that team had nothing to do with Spector. Same for Human Revolution. I actually liked HR and MD more afterwards because the story was more nuanced. But again you play the role of a transhuman who is all powerful, and this is the power trip that they want the player to have.
I think it's more the problem with narrative-gameplay dissidence than anything else. From a gameplay perspective, you want the game to be fun and there are a lot of cool options you could have... But as with almost any game, there's a stark divide between gameplay and story.

It doesn't matter if the bad guys are said to use augmentations to divide people, because the context here is that you are still using them to play the game. Also your life has been saved by this technology early in the game. And I could go into all the Icarus stuff and how occult it is.
Here's the thing though; cybernetics has a lot of good, moral uses in the real world... But it could also be used for bad things, to cheat the natural order... Making the Icarus symbolism actually meaningful. He flew to close to the sun, after all.
 






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Next game with satanic themes.
Vampire the masquerade, based on Cardboard game and it World of Darkness. If you read at least one book from cult escaped people like Springmeyer then you will find it accurate fit into WOD universe.
Vampires are portrayed cool and edgy, show them in positive way despite they are in fact cannibals who drink blood.


There's certainly a "the rule of cool" around vampires in the World of Darkness on a superficial level but I'd hesitate to being a vampire could be considered a positive thing. While the video game's commentary was limited, largely do the medium... Being a vampire is an eternal struggle; with the Beast (a vampires drive to kill and feed), with your humanity, and with vampire "culture" which is inherently oppressive.

Hell, in Bloodlines, much of the main story surrounds how everyone else is just trying to use and manipulate you.

According to the game vampires are fromer humans who was iniciated to one of Vampire clans, each with the difference abilities and personalities: Malkavian made predictions, Toreadors have charisma, Ventrues are aristocrats, Tremere are mages who have become vampires through the rituals. Who read about satanism will see the patterns.
This is sort of an oversimplification of the clans and ignores their curses (which where badly implemented in the game). It also ignores that the Tremere are genuinely presented as awful people. In the greater setting, they basically murdered the one "good" vampire for enteral life. (It's in quotation marks since in 2nd edition and Revised edition of the tabletop game, they make everything a bit darker, trying to get away from the black and white presentation of somethings.)



Also the game have a description that some of the historical figures were actuall Illuminati's. Cain himself have appeared and said t was started from him - he was punished from God to be vampire for killing Abel.
Previous game had one Malkavian vampire woman with two opposide sides of her personality, created by abuse of her rich father in childhood whe he was a human. These two alter of her core are opposite -- sexy Jeanette and cold Therese. In the game you will able to choose her to be Therese or Jeannette or let her be split in the two. Trauma based mind control anyone.
Malkavians all have a some sort of mental issues; it's part of their curse. Her alter personalities likely were created by her father in mortal life but after her change into a vampire.



I haven't found who was creator of the cardboard games which is weird and I think it was one of the occultists because too much reference to the real occultism was made. I just feel something is not quite right about this series of the games and I am sure all of it was made for occultists kids and MK Ultra victims.
Vampire: The Masqurade was made by Mark Rein-Hegan. The games, and it's predecessor Ars Magica, certainly used some "real world" occult ideas as influence... But the influence was only skin-deep, since the entire point of the setting was "our real world, except vampires and werewolves and wizards exist".
 






Helioform

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I've never actually finished Invisible War. I just didn't enjoy it enough to actually finish it, lol.
I finished it, but the 3 endings I was referring to were in the original Deus Ex. Invisible War begins by assuming all 3 endings have occurred so the player can have a sense of continuity no matter which ending (s)he chose in the first game.




I think it's more the problem with narrative-gameplay dissidence than anything else. From a gameplay perspective, you want the game to be fun and there are a lot of cool options you could have... But as with almost any game, there's a stark divide between gameplay and story
I agree. Personnally I took all the revealing elements of the story, and ran with them. There is a lot of philosophical and political theory stuff in there that most people would fall asleep reading about. I mever finished HR cause frankly I sucked at boss fights and towards the end I gave up trying after realizing I did not pick up the "uber gear" that would let me kill those bosses, but instead went more for the hacking stuff. Did not finish MD either because after a while playing there was a bug that stopped saving my progress.




Here's the thing though; cybernetics has a lot of good, moral uses in the real world... But it could also be used for bad things, to cheat the natural order... Making the Icarus symbolism actually meaningful. He flew to close to the sun, after all.
True, and this is where the story gets more nuanced. But I see the whole "but cybernetics could be used to save lives and help people" thing as a way to attract supporters first, pass laws for it etc. and then use the technology to enslave people later.
However I don't see the so-called Illuminati as omniscient and all powerful as a lot of people do here. There are factions fighting, but the Illuminati loves to use the mass media and entertainment in general to mold the minds of the populace, which is why I think that they are behind a lot of video games and movies and try to own most of the media as much as possible. Other factions might use hacking for example to fight the Illuminati and I think this is happening.

And Icarus is being promoted as a "cool" entity when in fact he ends up falling. Pretty much like the fallen angel Lucifer, which is the being the Illuminati like to worship according to many of those who have studied this stuff.
 






Vmort

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There's certainly a "the rule of cool" around vampires in the World of Darkness
Vampire prototype was a satanits because they addicted to hormones human blood containts.
Yes, man, and who promoted them this way? Before in mythologies vampires were scary creatures, 100% enemies without good traits.
Does that changes the fact that vampires need blood to survive? Whose intrests are visible and why create a content with such things?

Vampire: The Masqurade was made by Mark Rein-Hegan. The games, and it's predecessor Ars Magica, certainly used some "real world" occult ideas as influence...
Thank you! So if anyone wish to make a research please do it. And who would know about occultism except but real ones?

Mark Rein-Hegan -- born into state Ohio, August 30, 1964 (age 55). You know what Ohio is? The most occultic state in USA, MK Ultra survivors told so.
Rein-Hagen and Jonathan Tweet founded game publisher Lion Rampant while students at Saint Olaf College; there they met Lisa Stevens who later joined the company.
Rein-Hagen and Tweet designed Ars Magica over a period of nine months. 9 is the most significant occultic number, one of the most significant is 9\11.
He served as a writer and producer for Kindred: The Embraced, a 1996 TV show loosely based on Vampire, produced by Aaron Spelling and shown on Fox TV.

I would say plenty of occult surronds this man.
 






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Considering that that is clearly anti-Illuminati/anti-pharmaceuticals, is it safe to say the makers of Assassin's Creed are anti-elite?
 






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I finished it, but the 3 endings I was referring to were in the original Deus Ex. Invisible War begins by assuming all 3 endings have occurred so the player can have a sense of continuity no matter which ending (s)he chose in the first game.
God, I really need to replay it... I'm thinking about it and realizing it's been so long I don't really remember much other than the vague plot points.


I agree. Personnally I took all the revealing elements of the story, and ran with them. There is a lot of philosophical and political theory stuff in there that most people would fall asleep reading about. I mever finished HR cause frankly I sucked at boss fights and towards the end I gave up trying after realizing I did not pick up the "uber gear" that would let me kill those bosses, but instead went more for the hacking stuff. Did not finish MD either because after a while playing there was a bug that stopped saving my progress.
I didn't play it until they released the director's cut, which helped a lot with the boss fights. It's worth replaying. The last segment is great. If anything, Mankind Divided should have actually had a different protagonist because of the events... It didn't since Jensen was liked and Corperate mandate.

True, and this is where the story gets more nuanced. But I see the whole "but cybernetics could be used to save lives and help people" thing as a way to attract supporters first, pass laws for it etc. and then use the technology to enslave people later.
The issue with cybernetics, like all things computer, as a means of control... The control would be limited, especially when it becomes so commonplace that it can be purchased by the urban poor, like in Dues Ex, since my that point it's cheap enough to homebrew. And in the case of Dues Ex, where criminals use cybernetics... You can sure as hell bet that like using burner phones, they'd make sure that their cybernetics is "clean" from anything that could track and/or control them,

I think the control of transhumanism will be in furthering the divide between the rich and the poor when hardcore cybernetics intitially hit the market. (Since at first, it will be beyond the reach of the poor.) And then later, division between "pure" and "altered humans".

However I don't see the so-called Illuminati as omniscient and all powerful as a lot of people do here. There are factions fighting, but the Illuminati loves to use the mass media and entertainment in general to mold the minds of the populace, which is why I think that they are behind a lot of video games and movies and try to own most of the media as much as possible. Other factions might use hacking for example to fight the Illuminati and I think this is happening.
This I'll totally agree with. 100%. The idea of an omnipotent, all-controlling force (even if it's evil) is something people use to cope with the chaos of the world, in my opinion. I think in reality, the "elite" contain multiple groups all working towards different goals. Some go

And Icarus is being promoted as a "cool" entity when in fact he ends up falling. Pretty much like the fallen angel Lucifer, which is the being the Illuminati like to worship according to many of those who have studied this stuff.
I'm more inclined to think it's because of the power myth. For those not aware of Icarus, they can see the high soaring man with wings, defying his nature... And those in the know can see a foreshadowing. Symbolism is important in stories... But as someone who fancies themselves a storyteller, who's writing their own story and creating a world to set it in... Symbolism isn't usually insidious.

Considering that that is clearly anti-Illuminati/anti-pharmaceuticals, is it safe to say the makers of Assassin's Creed are anti-elite?
I wouldn't think it's safe to think they are for or against the elite. Individual members working on each game might have their own views and would be anti-elite... But the team as a whole? For most people, it's just a job, and I imagine they don't think all that much about what they do and usually most developers don't really want anything to do with the game when they are done.
 






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Vampire prototype was a satanits because they addicted to hormones human blood containts.
The vampire prototype was various creatures in folklore.


Yes, man, and who promoted them this way? Before in mythologies vampires were scary creatures, 100% enemies without good traits.
Does that changes the fact that vampires need blood to survive? Whose intrests are visible and why create a content with such things?
I imagine the vampire evolved because writers got tired of writing the same sort of creature, so they decided to write them differently. "Oh, my vampires can actually blend into human society. I mean, it makes sense if they have to prey on people!" See: Dracula. Later authors might try to add conflict. "Oh, my vampires aren't inherently evil because you don't have a choice to become one! Mine is noble, conflicted by the horror of their horrific nature!"

That's sort of how fiction evolves. One person has an idea about something, another person builds off it.

Thank you! So if anyone wish to make a research please do it. And who would know about occultism except but real ones?
You could learn a lot of about the occult just by buying books on the occult. "Hidden" knowledge isn't so hidden, really. And if you're going to create a role-playing game based in the real world, you'd want to have "real world" occult elements so it feels "real"; Ars Magica and World of Darkness are both set in the "real" world.


Mark Rein-Hegan -- born into state Ohio, August 30, 1964 (age 55). You know what Ohio is? The most occultic state in USA, MK Ultra survivors told so.
Ohio is a state. I know a lot of people from Ohio. They are normal people.

Rein-Hagen and Jonathan Tweet founded game publisher Lion Rampant while students at Saint Olaf College; there they met Lisa Stevens who later joined the company.
Rein-Hagen and Tweet designed Ars Magica over a period of nine months. 9 is the most significant occultic number, one of the most significant is 9\11.
Alternatively, it's also about the time it would take to a relatively rules heavy role-playing game like Ars Magica, playtest it, make sure it's fit to print, etc. It took me about a three weeks to do the rough draft of a rules lite RPG. Play testing is going to take at least two and a half-months, if not longer, then I actually have to clean up the rules and add fluff.

Since chances are when Ars Magica was in development, the dude was doing in in his free time... Nine months sounds about right.

The idea that everything that uses magic or is "dark" is some evil satanic thing... Well, it's silly.
 






Helioform

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I didn't play it until they released the director's cut, which helped a lot with the boss fights. It's worth replaying. The last segment is great. If anything, Mankind Divided should have actually had a different protagonist because of the events... It didn't since Jensen was liked and Corperate mandate.
Yea I know, the story is great and I was so curious about the rest of the game that I spoiled some parts of it by reading the Deus Ex wiki. Oh well I might pick it up again soon.


The issue with cybernetics, like all things computer, as a means of control... The control would be limited, especially when it becomes so commonplace that it can be purchased by the urban poor, like in Dues Ex, since my that point it's cheap enough to homebrew. And in the case of Dues Ex, where criminals use cybernetics... You can sure as hell bet that like using burner phones, they'd make sure that their cybernetics is "clean" from anything that could track and/or control them,
I am more worried about any backdoor in the technology that might be put there, that is totally undetectable by known security measures. After all the internet has the darkweb, the darknet and according to rumors the deepest level of it is only accessible by using a quantum computer. And we are just beginning to build those in the public research sector. Quantum supremacy is apparently here thanks to Google but I am 99% sure that this technology is obsolete compared to what the private intelligence sector has...and this is the realm of the occultists, who love secrecy for this very reason. The commercial and public sector is said to be roughly 44 years behind what the military already has. And most of the electronic stuff we buy and sell was invented for the miltary, in secret at first. So, putting controlling backdoors inside the cyberenhancements could be a piece of cake. And this is exactly what the bad guys do in HR ironically. They put something in the biochip that emits a frequency wave that drives the person nuts and can remove any of their abilities at the push of a button.


I'm more inclined to think it's because of the power myth. For those not aware of Icarus, they can see the high soaring man with wings, defying his nature... And those in the know can see a foreshadowing. Symbolism is important in stories... But as someone who fancies themselves a storyteller, who's writing their own story and creating a world to set it in... Symbolism isn't usually insidious.
The symbolism does not matter as much as its effect on the "unknowing masses", mythology is a powerful influence as people like Jung have said because it contains archetypes that are found in the subconscious. And as someone who makes games (all alone, so I also do some story telling) I try to use good archetypes for the player and not those that will badly influence them subliminally...
 






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Helioform

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Here is another game designed/produced by Warren Spector, System Shock 2. And is about basically an advanced AI controlling a human spaceship far in the future, which goes rogue. And unsurprisingly, the words "New World Order" are pronounced by this AI...

Thank you for running my errands, puppet. I know you have struggled, but I never had any intention of destroying the Von Braun. The Von Braun's faster than light drive can be used to create pockets of proto-reality. I am now using it to modify reality to my own specifications. The process shall not take long. If it sounds unpleasant to you, put your mind at ease, insect... you will not survive to see my NEW WORLD ORDER

...

That game scared the shit out of me, because you are so helpless in it, having to fight hordes of infinitly respawning enemies with very limited equipment. It's almost as if the designer wanted you to be very vulnerable in it...and have to face this advanced "female" AI like that.

And they are making System Shock 3 now...again from Spector and his gang.
 






Vmort

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Ohio is a state. I know a lot of people from Ohio. They are normal people.
I never said that anyone from Ohio is a satanist. By I find the birth place of this well of man suspicios.

 






Vmort

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Considering that that is clearly anti-Illuminati/anti-pharmaceuticals, is it safe to say the makers of Assassin's Creed are anti-elite?
This franshise have billions put into it and wide marketing campagn. It serves the purpose of desensetivity the society- they show the truth, hiding it into "it just a game", ''those sercret societies are imagination and who revealing are just nutty". It works - people are lazy and don't wish to realise we are all enslaved.
 






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