SkepticCat
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Note: This article contains adult content.
Prince of Persia is a cherished video game franchise dating all the way back to 1989.
https://en.wikipedia.org/wiki/Prince_of_Persia
The franchise saw quite the revival in the early 2000's, starting with critically acclaimed Prince of Persia: The Sands of Time (2003):
The next game in the series, Warrior Within (2004), departed in a direction that surprised most: The series had been 'light' up to this point, with the protagonist prince portrayed as the archetypical 'good guy'. The Prince was portrayed as a perhaps somewhat naive, but innocent and righteous character in Sands of Time.
Warrior Within was significantly darker, visually as well as thematically, as was the prince himself. The whole Prince of Persia world changed, including the music. It was definitely a much more 'adult' game: rougher, more violent and more openly sexual. I think the same concept of 'dark occult transformation/white+innocent-->black+'perverted'' that VC has demonstrated is shown repeatedly in music business pop culture is also evident here... but what I noticed, and what motivated me producing this article, is the fact I now also recognize Warrior Within arguably appears to have Illuminati symbols inserted.
(Demons and the dark occult became a major theme in WW - the prince was haunted and chased down by a massive demon, the Dahaka)
(This scene was prominently featured in the game).
The soundtrack for the game was heavy metal:
Subsequent games also appear to have included themes that are now recognizable as 'Illuminati'. Below from The Two Thrones (2005):
The storyline in this game also contains many elements that hint to a connection to occult concepts: https://en.wikipedia.org/wiki/Prince_of_Persia:_The_Two_Thrones#Plot
Prince of Persia is a cherished video game franchise dating all the way back to 1989.
https://en.wikipedia.org/wiki/Prince_of_Persia
The franchise saw quite the revival in the early 2000's, starting with critically acclaimed Prince of Persia: The Sands of Time (2003):
The next game in the series, Warrior Within (2004), departed in a direction that surprised most: The series had been 'light' up to this point, with the protagonist prince portrayed as the archetypical 'good guy'. The Prince was portrayed as a perhaps somewhat naive, but innocent and righteous character in Sands of Time.
Warrior Within was significantly darker, visually as well as thematically, as was the prince himself. The whole Prince of Persia world changed, including the music. It was definitely a much more 'adult' game: rougher, more violent and more openly sexual. I think the same concept of 'dark occult transformation/white+innocent-->black+'perverted'' that VC has demonstrated is shown repeatedly in music business pop culture is also evident here... but what I noticed, and what motivated me producing this article, is the fact I now also recognize Warrior Within arguably appears to have Illuminati symbols inserted.
(Demons and the dark occult became a major theme in WW - the prince was haunted and chased down by a massive demon, the Dahaka)
(This scene was prominently featured in the game).
The soundtrack for the game was heavy metal:
Subsequent games also appear to have included themes that are now recognizable as 'Illuminati'. Below from The Two Thrones (2005):
The storyline in this game also contains many elements that hint to a connection to occult concepts: https://en.wikipedia.org/wiki/Prince_of_Persia:_The_Two_Thrones#Plot