Video Games & Anime Illuminati Agenda Exposed

Vmort

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Warren Spector, said that he did not believe in any of those conspiracies. He even said they were "nutty" and he put them in his game just for entertainment. Also there is just a wee bit too many details on things such as Freemasonry, such as their secret meeting words: "Who will help the widow's son?", which is what a freemason says to someone else if he wants to know if he is a mason. One character says that to you in the free clinic in NYC. There is just no way that this game designer could have known this stuff at that time unless he was a mason himself.
Deus Ex straight on Illuminati influence:
- transhumanism and cyborgs
- make NWO looks cool and stylish.
- drugs advertisement
- Occult name. Deus ex -- God from machine.
- etc.

I think anyone who reads this cite will know the pattern.

Yes.
Speaking about Warren Spector himself... I am thinking too he is the one. And that name you knbow. Specter of what? Light?
Warren Spector actually an intresting person: Deus Ex, Thief, System Shock, Epic Mickey were his games.
System Shock is the horror with an evil AI Shodan rules the spaceship and kills everyone just like Skynet.
Epic Mickey is Disney.

For me the pattern of masons rises my red flag -- I think at least some of the developers team are masons and writers most likely one -- writning gives us way to much details about masons and NWO. Way to much in the details of their lives and behaviors if I explained clear. Men, who aren't part of the masonry won't knew such things.
"God from machine." Deus -- God. Which one this time? Satan because the themes that were occured in the game.
 
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Helioform

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Yes.
Speaking about Warren Spector himself... I am thinking too he is the one. And that name you knbow. Specter of what? Light?
Warren Spector actually an intresting person: Deus Ex, Thief, System Shock, Epic Mickey were his games.
System Shock is the horror with an evil AI Shodan rules the spaceship and kills everyone just like Skynet.
Epic Mickey is Disney.

For me the pattern of masons rises my red flag -- I think at least some of the developers team are masons and writers most likely one -- writning gives us way to much details about masons and NWO. Way to much in the details of their lives and behaviors if I explained clear. Men, who aren't part of the masonry won't knew such things.
His name sounds like "War Inspector." And what are the 31st and 33rd degrees of Scottish Rite Freemasonry?

Here they are:

e93bf3669a42391a623c9dfa8d0a84bd.jpg

"Inspector Inquisitor" and "Inspector General"

I don't think that is a coincidence. Also Arlen Spector (again the word inspector inside), who was part of the Warren Commission which investigated the JFK assassination, was also a 33rd degree freemason. I wonder if they are related...
 
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Deus Ex straight on Illuminati influence:
- transhumanism and cyborgs
Cybernetics isn't exactly played off as a positive thing. The first game actually laments the potential dehumanaization. (Canonically, considering he smashed his mirror, Adam Jensen is not happy about being a cyborg.

In Mankind Divided, the entire plot is about how the bad guys use the now pervasive uses of augmentation to divide people, especially after the events of the Human Revolution.


- make NWO looks cool and stylish.
And evil. In the Dues Ex series, with the exception of Invisible War (a game everyone hates), the Illuminati is objectively 100% evil. To the point I'd argue they are actually bad antagonists... In a story, a good villain is evil but usually they have motivations which explain why they do horrible things. In Dues Ex it's pretty much "we're just bad guys who want to rule the world".

- drugs advertisement
Which are bad. The drugs used to help people take cybernetics are a way they control people.

- Occult name. Deus ex -- God from machine.
Dues ex Machina has nothing to do with the occult. It's a term in critique to describe to describe a sudden fortuitous turn when it shouldn't realistically happen in a story. The hero and their companions with their back to the wall? Suddenly, the hero discovers a new power her had. That's what a Dues ex Machina is.



If you're going to critique something, please take context into consideration. This is why the whole "symbolism" crowd fails. It doesn't take context into consideration, at all.
 
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Helioform

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And evil. In the Dues Ex series, with the exception of Invisible War (a game everyone hates), the Illuminati is objectively 100% evil. To the point I'd argue they are actually bad antagonists... In a story, a good villain is evil but usually they have motivations which explain why they do horrible things. In Dues Ex it's pretty much "we're just bad guys who want to rule the world
Which is why I chose Tracer Tong's ending lol. It was the only one that prevented the Illuminati from gaining control, either through their corporations or the AIs they created. But the ending you are supposed to choose is not this one...even if in Invisible War all endings occured, that was just a way of making a sequel that fit with whatever ending you chose. You find out later that your augs have been made to interface with the AIs that merge, and the whole "benevolent dictator" aspect of it is probably the most appealing to the player. Especially for kids who don't know any better.



In Mankind Divided, the entire plot is about how the bad guys use the now pervasive uses of augmentation to divide people, especially after the events of the Human Revolution.
Mankind Divided was made right here in Montreal by Eidos Montreal and that team had nothing to do with Spector. Same for Human Revolution. I actually liked HR and MD more afterwards because the story was more nuanced. But again you play the role of a transhuman who is all powerful, and this is the power trip that they want the player to have. It doesn't matter if the bad guys are said to use augmentations to divide people, because the context here is that you are still using them to play the game. Also your life has been saved by this technology early in the game. And I could go into all the Icarus stuff and how occult it is.
 

Vmort

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Next game with satanic themes.
Vampire the masquerade, based on Cardboard game and it World of Darkness. If you read at least one book from cult escaped people like Springmeyer then you will find it accurate fit into WOD universe.
Vampires are portrayed cool and edgy, show them in positive way despite they are in fact cannibals who drink blood.
According to the game vampires are fromer humans who was iniciated to one of Vampire clans, each with the difference abilities and personalities: Malkavian made predictions, Toreadors have charisma, Ventrues are aristocrats, Tremere are mages who have become vampires through the rituals. Who read about satanism will see the patterns.
Also the game have a description that some of the historical figures were actuall Illuminati's. Cain himself have appeared and said t was started from him - he was punished from God to be vampire for killing Abel.
Previous game had one Malkavian vampire woman with two opposide sides of her personality, created by abuse of her rich father in childhood whe he was a human. These two alter of her core are opposite -- sexy Jeanette and cold Therese. In the game you will able to choose her to be Therese or Jeannette or let her be split in the two. Trauma based mind control anyone.

Pornography linked to occultism. DEATH MASK PRODUCTIONS.

Also there are blood bank where a vampire buys blood from humans.

New game flashes all Illuminati signs

I haven't found who was creator of the cardboard games which is weird and I think it was one of the occultists because too much reference to the real occultism was made. I just feel something is not quite right about this series of the games and I am sure all of it was made for occultists kids and MK Ultra victims.

Creator is Mark Rein-Hegan also author of Ars Magica.

Mark Rein-Hegan -- born into state Ohio, August 30, 1964 (age 55). You know what Ohio is? The most occultic state in USA, MK Ultra survivors told so.
Rein-Hagen and Jonathan Tweet founded game publisher Lion Rampant while students at Saint Olaf College; there they met Lisa Stevens who later joined the company.
Rein-Hagen and Tweet designed Ars Magica over a period of nine months. 9 is the most significant occultic number, one of the most significant is 9\11.
He served as a writer and producer for Kindred: The Embraced, a 1996 TV show loosely based on Vampire, produced by Aaron Spelling and shown on Fox TV.

I would say plenty of occult surronds this man.
 
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Vmort

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Game Designer Shigeru Miyamoto

Time called Miyamoto "the Spielberg of video games"[54] and "the father of modern video games,"[12] while The Daily Telegraph says he is "regarded by many as possibly the most important game designer of all time."[55] GameTrailers called him "the most influential game creator in history."[56] Miyamoto has significantly influenced various aspects of the medium. The Daily Telegraph credited him with creating "some of the most innovative, ground breaking and successful work in his field."[55] Many of Miyamoto's works have pioneered new video game concepts or refined existing ones. Miyamoto's games have received outstanding critical praise, some being considered the greatest games of all time.

Zelda series
Lynk is the main hero. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon.


Russian game
The_Void \ Тургор


-- Weird themes possibly related to MK Ultra.
-- Color programming and alters alike creatures
-- Checkerboard floor and one eye floating above

Studio emblem related to MK Ultra, I am sure - teddy bear with it's mouth sewed.


The player takes on the role of a lost soul that accidentally lingers in a place called "the Void" before meeting its absolute death. The Void is a purgatory-like place, in which the most valuable thing is Color, a liquid that represents lifeforce.

Color is scarce, and the void's inhabitants are plagued by famine. These inhabitants are beautiful naked Sisters and monstrously deformed Brothers; two conflicting factions that the player must interact with. Color is a universal resource in the game — it functions as the player's health, armor, stats and ammo. With the help of Nameless Sister, the player finds out that there is a way to escape the void and be reincarnated on the "surface", but in order to do this the player must disguise himself as one of the Brothers and eventually confront them.

Over time, the Brothers will reveal themselves later in the game. These Brothers are: Mantid, the "Elder" of the Brothers, who walks on stilts, and has a spear impaled in his abdomen. Whaler, who wields two blades, and his head is sewn onto his back. Pit, who is fused with a mining drill. Ironclad, who has multiple cannons that fire at the player. Tyrant, who has several limbs and heads along with three visible hearts, and rolls along on a stone wheel. Caterpillar, who is connected to a rolling sphere(s) through tubes in his abdominal area. Warden, who forms a cage made of his ribs, and hangs from the ceiling like a swinging birdcage. Montgolfier, who, in the Russian version, had hair, but in the English version, doesn't. He is fused with a hot air balloon. Triumphator, who is fused with a large, gear-powered phonograph, and acts as a one-man band. And lastly, Patriarch, the oldest of the Brothers, who is similar to a senior in a wheelchair, and appears to have no head.

The Brothers, depending on the player's actions, may feel aggressive, unsure, or sympathetic for the protagonist. Patriarch and Montgolfier are said by the other Brothers to be the most fond of him, followed by Caterpillar and Triumphator. Tyrant and Warden are probably the most domineering of the Brothers, along with Pit and Whaler, who assess the player negatively. Mantid and Ironclad are generally neutral, although their behavior may change from the player's actions.

Let's look for gameplay:


I just feel it related to MK Ultra.
Pathologic aka Мор Утопия
The first sign that the Plague is not any mundane disease is that the clouds of its germs form into screaming, tortured faces.

Covered themes.
-- Plague
-- Masked occulists
-- Horror all sort of.
-- Gore a lot of unnecessary gore.
-- Evil Doubles.
-- Clara has superpowers and sort of Mk Ultraed, Theta Programmed.
 
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Vmort

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Poppy Playtime Huggy Wuggy is everywhere.
Don’t Panic, What Parents Really Need To Know About ‘Huggy Wuggy’

Assassin's Creed

View attachment 30335
Abstergo = elite

The occultists said the thruth about themselves for years.
Hitman: The Movie
is my main focus in this post, but I will delve into the game series where necessary. I'd first quickly like to point out that the protagonist of the video games and the movie (a bald guy with a bar code on his head called "Agent 47", in the games he is a clone) speaks to a disembodied voice called Diana Burnwood, she serves as the only link between him and the secret "organization" (its called that in the film) he works for: The International Contracts Agency (ICA) (sounds a bit like that new film Wanted). I was pretty amazed that they've given it the logo of MI5 pre-1955, with added Skull and Bones symbolism. We all know what they did to Diana Spencer, so this has added impact. Honestly, I think a lot of video games and movies are closer to the truth than the news media's portrayal of reality. See this, and more info on the Hitman video game series at wiki. Diana is a "controller" (ironic joke, I guess because she was most probably "controlled" herself) and speaks with an "upper-class British accent".
I've pointed out in numerous posts the use of the number 47 or 74 (or 7777), this is particularly blatant in the film The Bank Job. Hitman: Codename 47 was the original game's title, it was panned by the gaming media but I really liked it, the feeling of being able to hide out and plan and execute your target whenever you feel like it was most gratifying (and equally frustrating if you get caught or die). In hindsight, this sounds disturbed and twisted but that was probably the purpose of it's creation, to make us all into little potential hitmen. The below advertising campaign for Blood Money fits in with this (note the faceless assassin reflected in the mirror on the third pic down).





Hitman: The Movie leaves you in no doubt what it is really about straight from the off as "blue eyed boys" are shown being programmed whilst Ave Maria is sung. This opening sequence features loads of standard mind control symbolism; a few all seeing eyes, being submerged under water (see Dollhouse trailer) and other things. At one point when two children try and escape they are cruelly gunned down by a sniper (note the grid behind them), you see his eye then the red cross hair over the boys. This sequence is completed by focusing in on one of the boys' all seeing eyes with 7 points of light reflected in it, they form a hexagon, then he receives his twin "silverballer" guns from his master/programmer. I include a few shots from Manchurian Candidate, which I thought were similar (one showing lines of infantry being programmed, like the infants below, another showing how they're made to do horrible things like shoot somebody, as part of the programming). Codename 47 (in the game) can remember his programmer as "the man with the needle" this can also be seen in the below Manchurian Candidate programming as well as in the Hitman movie just before it cuts to the boy's eye. They are obviously being programmed for different things, so their programming is different but similar.
One of the major differences between the film and the games is the fact that, in the games all the assassins are literal clones, but in the movie they are the types of people I have mentioned in previous posts who are generally targeted for "illuminati" mind control. I'll let 47 describe it, "Rumor has it that he is working for a group known only as "The Organisation". So secret no one knows it exists. Takes no signs. Yet it has ties to every government. It's sole purpose is the training and conditioning of professional killers. These men are selected at birth. Rejects, Orphans. All of them, unwanted and disposable. They are made experts in every aspect of combat. And programmed for one purpose: To Kill." Though obviously, the "organisation" (illuminati, see MI5 logo above) are more than just mind controlled assassin programmers (I'm sure they delegate), this is a metaphor. Desperate gamers have seeked to put the clone storyline (which is symbolic enough of multiple personalities, but is not in the film) into the movie, instead of the harsh reality of what it is really portraying. They claim this by saying that because 4 people with the bar codes on them are fighting at one point which "obviously" suggests they're clones.... obviously they are all programmed when they were young orphans and given the bar code tattoo (like the film actually shows and says), I see no suggestion of cloning. This excellent list of characters from the Hitman series has it right which says that: "The film version, for instance, (47) is not a clone, but an orphan (presumably) who was trained by the Organization to become an expert assassin when he was a child. Also, the film version is revealed to have a photographic memory." (photographic memory like programmed assassin Jason Bourne etc.) The quote at the top of this paragraph is spoken (at the start, after the western programming prison opening scene) as images of 47 executing a hit in Nigeria are shown.I've had the movie downloaded for ages, but never got round to watching due to poor media reception, something compelled me to watch though on the night after doing a post on adverts from Vogue. Synchronistically, as if to affirm my thinking that advertisements in Vogue/Tatler/etc. are designed with mind control triggers placed within them, he is shown reading these types of magazine numerous times. The ridiculously attractive Olga Kurylenko (new Bond girl, more on her later) asks, "why do you buy these magazines?", he responds "For the advertisements." Which is the reason I flick through them when they're lying around, they are largely filled with violent subliminal imagery, or just subliminal triggers in general. The fashion industry is one of the most perverse/twisted industries turning the female population into materialistic (bullimic) robots who are obsessed with hypnotically staring into the magic mirror, each time they look into the mirror and put on their masks (makeup and such) it brings them closer to their minds fracturing completely thus creating an alter-personality.... or something... maybe. But then I'd miss all the beautiful people... so I'm torn... modern society is confusing. Of course, we are all beautiful but I won't deny I've been somewhat brainwashed into "their" accepted standard of beauty. Anyway, all these subliminal triggers probably "comfort" him in a way, as they make him feel at home (where he was "programmed" through trauma)... as sick as that sounds I think psychologically it does make sense. If he just wanted things that had advertisements for stuff to carry his guns in he would not continue to ritualistically buy these types of fashion magazines.
Olga Kurylenko is an interesting person, I watched a movie with her in last night, which was pretty disturbing in their treatment of Olga, it is probably a metaphor for what they have planned for her. She is absolutely blatantly portrayed as a mind control sex slave in this French film, The Serpent which, sychronistically is (not overtly) about mind controlled models and the fashion industry(have not watched to the end yet mind, fell asleep). Loads of symbolism in that film, I do recommend it despite it's obvious sinister undertones. By the way, here is The Serpent's website[Edit: It looks like they got rid of the official site and the domain 'theserpentmovie.com' was sold to some sick incest/abuse/r*pe porn site as the URL link had not been changed so I'm fairly sure the site hasn't been hacked (thanks to 'Ouch Adrian' commenter bringing this to my attention)]. Any film with lines through the title (or fragmented letters) is symbolising a fragmented mind, like on that website, and scan back through my mind control movies post and see which of them have these 'fragmented' titles, a few of them do.
This eye will be in the new Bond film, as will Olga.

47 is told by his "controller" Diana, that Olga had witnessed the shooting and he is about to kill him but he is stopped in his tracks by seeing her tattoo on her face (as you can see they are not visible in the image on his laptop above so is caught unawares), wikipedia does not recognise this as the reason for him stopping suddenly. Tattoos are used by handlers/ programmers/ controllers to mark the person as their personal property. Olga has a dragon/serpent tattooed onto her face, the assassins all have bar codes on them, which features in Disney's latest mind control fest Enchanted (post on that to come). He wonders why she has marked her face in such a way (because he only knows tattoos as symbolising his submission to his "owners"). She explains that she put the tattoos on her face because "it's the only place Belicoff wouldn't hit.", Belicoff is the guy 47 was supposed to have assassinated.
47 speaks to Diana and says that Olga saw nothing, Diana says that he will not receive payment because his target was still alive. His target was the Russian president, he successfully killed him but a body double has taken over from him as president (working for a secret cabal). He finds out his location has been compromised as an FSB agent ("T-bag" p***phile from Prison Break) sends men in to kill him. But, every good programmed assassin has an escape route planned, he jumps out the window holding onto a pre-prepared rope, an explosion occurs as the stormtroopers (with red eyes) open the door and he flies through twin pillars (note the reflection in the window that he is about to shatter) before crashing through and shattering the glass window, arriving at a couple of kids playing the Hitman game (confusing reality with dreamworld/video gameworld).
Then there's loads of walking through corridors/hallways passing all the numbered hotel room doors and such with his twin guns. He kills 5 of the soldiers inside an elevator. After he has escaped by jumping into a river he buys a new suit, he ritualistically wears the red/white/black combo pretty much all the time which I've been going on about less lately but is still everywhere (not pictured, basically the same as the mirror image above, more on those colours in a forthcoming Big Brother post). He looks at a picture of Olga, where we can see she has interlocking rings on her (#8), he then kidnaps her. She is treated in a similar way to the way she is treated in The Serpent, specifically she is thrown into the boot of a car (dark confined space) in both (they both have dead bodies in them too, though in different ways). The car she is thrown into is an Audi, it has the interlocking rings on it also. It seemed to me that a lot of groups of numbers (hotel room number 515, below number plate 533 and others (4+7=11) added up to 11 showing twin pillars/mirrored/dual personality symbolism.
Plenty of Hexagonal roads in Enchanted post coming soon.
47 then takes her for "questioning" in a room with a dirty mirror, causing an altered/innacurate reflection. They go to a train station, where he is chased by another programmed assassin, whom he easily dispatches. Then three more come and they have a symbolic fight sequence where they no longer use their twin guns but rather their blades, they stand in a pretty much perfect octagonal shape as they do this (gaps between them are the horizontal and vertical lines). Also in the station, a mirrored K is seen which I presume is a Russian letter. There is a tonne of corridor scenes here, with flashes of light and whatnot going on throughout, this is probably mind control leading up to the symbolic fight scene (accessing another compartment of the mind=hallways/doors, ready to bring out the alter personalities contained in that compartment by fracturing the glass ((the mind))). I'd also like to point out the over-use of fractured glass in this scene, the one who has his head bashed against the glass causing it to fracture is dispatched in the most psychopathic way (being hung, hanging man) probably showing the "illuminati's" racist ideology. He is kicked through the back of the train's window and lands in a seemingly endless corridor which is the train track. After the fight, he picks up the knives then places them in a box next to another Russian mirrored K, this time with OCTPOKHO written which goes well with the octagon they had been positioned to make whilst facing off moments ago.
Desmond from Lost features, playing a "slave trafficker" where he is seen surrounded by lifeless looking mind controlled (I presume) sex slaves wearing mask-type things. He plays Belicoff's brother Udre. He has a twin serpents tattoo on his chest, they are facing eachother (may be a two-faced serpent, sharing the same body), usual amount of shattered glass/mirrors. Udre is killed next to a gold lion face fountain thing.
We are then taken to the interpol agent who has been tracking "Agent 47" over the years. Where 47's suitcase is given to them and a key is focused on symbolising the accessing of a compartmentalized area of the mind with the right trigger (key=trigger when put in the lock, waiting to unlock the specific compartment containing the alter-personality). Written on it is "Trust unto God, and he will direct your path" God being the handler, 'direct your path' symbolising the control they have.
Then the finale which takes place at Udre's funeral, fake-Belicoff speaks behind protective glass. When one of the FSB agents is ordered to shoot the president (he misses), the glass fractures, slowly before it eventually shatters completely. The way this fractured/shattered glass is constantly used and focused on in this film tells me that it is done for the purposes of mind control (and not just a happy coincidence). This symbolises the fracturing of the mind so it is compartmentalized, allowing the alter-personalities (residing in the different compartmentalized sections) to be released and the old personality now laying dorment in another compartment(symbolised by the complete shattering of it, implying it is gone, but can be pieced back together with a specific trigger).
A lot of finale's seem to take place over a checkerboard floor... I wonder why. You find out that the key fits into the Archbishop's chambers (I think 47's programmers were Opus Dei or Jesuit type people). He takes fake-Belicoff into the chambers where he stamps on some guys head, breaking his skull against the checkerboard floor. After killing Belicoff, a helicopter comes (what do those numbers add up to?) but misses him completely. He sits, in his pre-programmed position (see beginning pictures) waiting to be taken out of the building (to escape) upon completing his mission (killing final Belicoff) . An angel in stone features here also. Then this symbolic scene to finish the film.
 
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Which is why I chose Tracer Tong's ending lol. It was the only one that prevented the Illuminati from gaining control, either through their corporations or the AIs they created. But the ending you are supposed to choose is not this one...even if in Invisible War all endings occured, that was just a way of making a sequel that fit with whatever ending you chose. You find out later that your augs have been made to interface with the AIs that merge, and the whole "benevolent dictator" aspect of it is probably the most appealing to the player. Especially for kids who don't know any better.
I've never actually finished Invisible War. I just didn't enjoy it enough to actually finish it, lol.





Mankind Divided was made right here in Montreal by Eidos Montreal and that team had nothing to do with Spector. Same for Human Revolution. I actually liked HR and MD more afterwards because the story was more nuanced. But again you play the role of a transhuman who is all powerful, and this is the power trip that they want the player to have.
I think it's more the problem with narrative-gameplay dissidence than anything else. From a gameplay perspective, you want the game to be fun and there are a lot of cool options you could have... But as with almost any game, there's a stark divide between gameplay and story.

It doesn't matter if the bad guys are said to use augmentations to divide people, because the context here is that you are still using them to play the game. Also your life has been saved by this technology early in the game. And I could go into all the Icarus stuff and how occult it is.
Here's the thing though; cybernetics has a lot of good, moral uses in the real world... But it could also be used for bad things, to cheat the natural order... Making the Icarus symbolism actually meaningful. He flew to close to the sun, after all.
 
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Next game with satanic themes.
Vampire the masquerade, based on Cardboard game and it World of Darkness. If you read at least one book from cult escaped people like Springmeyer then you will find it accurate fit into WOD universe.
Vampires are portrayed cool and edgy, show them in positive way despite they are in fact cannibals who drink blood.


There's certainly a "the rule of cool" around vampires in the World of Darkness on a superficial level but I'd hesitate to being a vampire could be considered a positive thing. While the video game's commentary was limited, largely do the medium... Being a vampire is an eternal struggle; with the Beast (a vampires drive to kill and feed), with your humanity, and with vampire "culture" which is inherently oppressive.

Hell, in Bloodlines, much of the main story surrounds how everyone else is just trying to use and manipulate you.

According to the game vampires are fromer humans who was iniciated to one of Vampire clans, each with the difference abilities and personalities: Malkavian made predictions, Toreadors have charisma, Ventrues are aristocrats, Tremere are mages who have become vampires through the rituals. Who read about satanism will see the patterns.
This is sort of an oversimplification of the clans and ignores their curses (which where badly implemented in the game). It also ignores that the Tremere are genuinely presented as awful people. In the greater setting, they basically murdered the one "good" vampire for enteral life. (It's in quotation marks since in 2nd edition and Revised edition of the tabletop game, they make everything a bit darker, trying to get away from the black and white presentation of somethings.)



Also the game have a description that some of the historical figures were actuall Illuminati's. Cain himself have appeared and said t was started from him - he was punished from God to be vampire for killing Abel.
Previous game had one Malkavian vampire woman with two opposide sides of her personality, created by abuse of her rich father in childhood whe he was a human. These two alter of her core are opposite -- sexy Jeanette and cold Therese. In the game you will able to choose her to be Therese or Jeannette or let her be split in the two. Trauma based mind control anyone.
Malkavians all have a some sort of mental issues; it's part of their curse. Her alter personalities likely were created by her father in mortal life but after her change into a vampire.



I haven't found who was creator of the cardboard games which is weird and I think it was one of the occultists because too much reference to the real occultism was made. I just feel something is not quite right about this series of the games and I am sure all of it was made for occultists kids and MK Ultra victims.
Vampire: The Masqurade was made by Mark Rein-Hegan. The games, and it's predecessor Ars Magica, certainly used some "real world" occult ideas as influence... But the influence was only skin-deep, since the entire point of the setting was "our real world, except vampires and werewolves and wizards exist".
 

Helioform

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I've never actually finished Invisible War. I just didn't enjoy it enough to actually finish it, lol.
I finished it, but the 3 endings I was referring to were in the original Deus Ex. Invisible War begins by assuming all 3 endings have occurred so the player can have a sense of continuity no matter which ending (s)he chose in the first game.




I think it's more the problem with narrative-gameplay dissidence than anything else. From a gameplay perspective, you want the game to be fun and there are a lot of cool options you could have... But as with almost any game, there's a stark divide between gameplay and story
I agree. Personnally I took all the revealing elements of the story, and ran with them. There is a lot of philosophical and political theory stuff in there that most people would fall asleep reading about. I mever finished HR cause frankly I sucked at boss fights and towards the end I gave up trying after realizing I did not pick up the "uber gear" that would let me kill those bosses, but instead went more for the hacking stuff. Did not finish MD either because after a while playing there was a bug that stopped saving my progress.




Here's the thing though; cybernetics has a lot of good, moral uses in the real world... But it could also be used for bad things, to cheat the natural order... Making the Icarus symbolism actually meaningful. He flew to close to the sun, after all.
True, and this is where the story gets more nuanced. But I see the whole "but cybernetics could be used to save lives and help people" thing as a way to attract supporters first, pass laws for it etc. and then use the technology to enslave people later.
However I don't see the so-called Illuminati as omniscient and all powerful as a lot of people do here. There are factions fighting, but the Illuminati loves to use the mass media and entertainment in general to mold the minds of the populace, which is why I think that they are behind a lot of video games and movies and try to own most of the media as much as possible. Other factions might use hacking for example to fight the Illuminati and I think this is happening.

And Icarus is being promoted as a "cool" entity when in fact he ends up falling. Pretty much like the fallen angel Lucifer, which is the being the Illuminati like to worship according to many of those who have studied this stuff.
 
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Considering that that is clearly anti-Illuminati/anti-pharmaceuticals, is it safe to say the makers of Assassin's Creed are anti-elite?
 
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I finished it, but the 3 endings I was referring to were in the original Deus Ex. Invisible War begins by assuming all 3 endings have occurred so the player can have a sense of continuity no matter which ending (s)he chose in the first game.
God, I really need to replay it... I'm thinking about it and realizing it's been so long I don't really remember much other than the vague plot points.


I agree. Personnally I took all the revealing elements of the story, and ran with them. There is a lot of philosophical and political theory stuff in there that most people would fall asleep reading about. I mever finished HR cause frankly I sucked at boss fights and towards the end I gave up trying after realizing I did not pick up the "uber gear" that would let me kill those bosses, but instead went more for the hacking stuff. Did not finish MD either because after a while playing there was a bug that stopped saving my progress.
I didn't play it until they released the director's cut, which helped a lot with the boss fights. It's worth replaying. The last segment is great. If anything, Mankind Divided should have actually had a different protagonist because of the events... It didn't since Jensen was liked and Corperate mandate.

True, and this is where the story gets more nuanced. But I see the whole "but cybernetics could be used to save lives and help people" thing as a way to attract supporters first, pass laws for it etc. and then use the technology to enslave people later.
The issue with cybernetics, like all things computer, as a means of control... The control would be limited, especially when it becomes so commonplace that it can be purchased by the urban poor, like in Dues Ex, since my that point it's cheap enough to homebrew. And in the case of Dues Ex, where criminals use cybernetics... You can sure as hell bet that like using burner phones, they'd make sure that their cybernetics is "clean" from anything that could track and/or control them,

I think the control of transhumanism will be in furthering the divide between the rich and the poor when hardcore cybernetics intitially hit the market. (Since at first, it will be beyond the reach of the poor.) And then later, division between "pure" and "altered humans".

However I don't see the so-called Illuminati as omniscient and all powerful as a lot of people do here. There are factions fighting, but the Illuminati loves to use the mass media and entertainment in general to mold the minds of the populace, which is why I think that they are behind a lot of video games and movies and try to own most of the media as much as possible. Other factions might use hacking for example to fight the Illuminati and I think this is happening.
This I'll totally agree with. 100%. The idea of an omnipotent, all-controlling force (even if it's evil) is something people use to cope with the chaos of the world, in my opinion. I think in reality, the "elite" contain multiple groups all working towards different goals. Some go

And Icarus is being promoted as a "cool" entity when in fact he ends up falling. Pretty much like the fallen angel Lucifer, which is the being the Illuminati like to worship according to many of those who have studied this stuff.
I'm more inclined to think it's because of the power myth. For those not aware of Icarus, they can see the high soaring man with wings, defying his nature... And those in the know can see a foreshadowing. Symbolism is important in stories... But as someone who fancies themselves a storyteller, who's writing their own story and creating a world to set it in... Symbolism isn't usually insidious.

Considering that that is clearly anti-Illuminati/anti-pharmaceuticals, is it safe to say the makers of Assassin's Creed are anti-elite?
I wouldn't think it's safe to think they are for or against the elite. Individual members working on each game might have their own views and would be anti-elite... But the team as a whole? For most people, it's just a job, and I imagine they don't think all that much about what they do and usually most developers don't really want anything to do with the game when they are done.
 
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Vampire prototype was a satanits because they addicted to hormones human blood containts.
The vampire prototype was various creatures in folklore.


Yes, man, and who promoted them this way? Before in mythologies vampires were scary creatures, 100% enemies without good traits.
Does that changes the fact that vampires need blood to survive? Whose intrests are visible and why create a content with such things?
I imagine the vampire evolved because writers got tired of writing the same sort of creature, so they decided to write them differently. "Oh, my vampires can actually blend into human society. I mean, it makes sense if they have to prey on people!" See: Dracula. Later authors might try to add conflict. "Oh, my vampires aren't inherently evil because you don't have a choice to become one! Mine is noble, conflicted by the horror of their horrific nature!"

That's sort of how fiction evolves. One person has an idea about something, another person builds off it.

Thank you! So if anyone wish to make a research please do it. And who would know about occultism except but real ones?
You could learn a lot of about the occult just by buying books on the occult. "Hidden" knowledge isn't so hidden, really. And if you're going to create a role-playing game based in the real world, you'd want to have "real world" occult elements so it feels "real"; Ars Magica and World of Darkness are both set in the "real" world.


Mark Rein-Hegan -- born into state Ohio, August 30, 1964 (age 55). You know what Ohio is? The most occultic state in USA, MK Ultra survivors told so.
Ohio is a state. I know a lot of people from Ohio. They are normal people.

Rein-Hagen and Jonathan Tweet founded game publisher Lion Rampant while students at Saint Olaf College; there they met Lisa Stevens who later joined the company.
Rein-Hagen and Tweet designed Ars Magica over a period of nine months. 9 is the most significant occultic number, one of the most significant is 9\11.
Alternatively, it's also about the time it would take to a relatively rules heavy role-playing game like Ars Magica, playtest it, make sure it's fit to print, etc. It took me about a three weeks to do the rough draft of a rules lite RPG. Play testing is going to take at least two and a half-months, if not longer, then I actually have to clean up the rules and add fluff.

Since chances are when Ars Magica was in development, the dude was doing in in his free time... Nine months sounds about right.

The idea that everything that uses magic or is "dark" is some evil satanic thing... Well, it's silly.
 

Helioform

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I didn't play it until they released the director's cut, which helped a lot with the boss fights. It's worth replaying. The last segment is great. If anything, Mankind Divided should have actually had a different protagonist because of the events... It didn't since Jensen was liked and Corperate mandate.
Yea I know, the story is great and I was so curious about the rest of the game that I spoiled some parts of it by reading the Deus Ex wiki. Oh well I might pick it up again soon.


The issue with cybernetics, like all things computer, as a means of control... The control would be limited, especially when it becomes so commonplace that it can be purchased by the urban poor, like in Dues Ex, since my that point it's cheap enough to homebrew. And in the case of Dues Ex, where criminals use cybernetics... You can sure as hell bet that like using burner phones, they'd make sure that their cybernetics is "clean" from anything that could track and/or control them,
I am more worried about any backdoor in the technology that might be put there, that is totally undetectable by known security measures. After all the internet has the darkweb, the darknet and according to rumors the deepest level of it is only accessible by using a quantum computer. And we are just beginning to build those in the public research sector. Quantum supremacy is apparently here thanks to Google but I am 99% sure that this technology is obsolete compared to what the private intelligence sector has...and this is the realm of the occultists, who love secrecy for this very reason. The commercial and public sector is said to be roughly 44 years behind what the military already has. And most of the electronic stuff we buy and sell was invented for the miltary, in secret at first. So, putting controlling backdoors inside the cyberenhancements could be a piece of cake. And this is exactly what the bad guys do in HR ironically. They put something in the biochip that emits a frequency wave that drives the person nuts and can remove any of their abilities at the push of a button.


I'm more inclined to think it's because of the power myth. For those not aware of Icarus, they can see the high soaring man with wings, defying his nature... And those in the know can see a foreshadowing. Symbolism is important in stories... But as someone who fancies themselves a storyteller, who's writing their own story and creating a world to set it in... Symbolism isn't usually insidious.
The symbolism does not matter as much as its effect on the "unknowing masses", mythology is a powerful influence as people like Jung have said because it contains archetypes that are found in the subconscious. And as someone who makes games (all alone, so I also do some story telling) I try to use good archetypes for the player and not those that will badly influence them subliminally...
 
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Helioform

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Here is another game designed/produced by Warren Spector, System Shock 2. And is about basically an advanced AI controlling a human spaceship far in the future, which goes rogue. And unsurprisingly, the words "New World Order" are pronounced by this AI...

Thank you for running my errands, puppet. I know you have struggled, but I never had any intention of destroying the Von Braun. The Von Braun's faster than light drive can be used to create pockets of proto-reality. I am now using it to modify reality to my own specifications. The process shall not take long. If it sounds unpleasant to you, put your mind at ease, insect... you will not survive to see my NEW WORLD ORDER

...

That game scared the shit out of me, because you are so helpless in it, having to fight hordes of infinitly respawning enemies with very limited equipment. It's almost as if the designer wanted you to be very vulnerable in it...and have to face this advanced "female" AI like that.

And they are making System Shock 3 now...again from Spector and his gang.
 

Vmort

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Ohio is a state. I know a lot of people from Ohio. They are normal people.
I never said that anyone from Ohio is a satanist. By I find the birth place of this well of man suspicios.

TOO SEXY FOR MY AGE
The whole trend to make too sexy something for kids isn't innocent as it seems. All these promoted inrealistic standart of beauty and the whole consumerism and obsession about appearance.
WINX CLUB

  • Bloom - Britney Spears
  • Stella - Cameron Diaz
  • Techna - Pink
  • Flora - Jennifer Lopez
  • Musa - Lucy Liu
  • Aisha/Layla - Beyonce
PopPixie is an Italian animated miniseries created by Iginio Straffi. Its only season aired on Rai 2 for just over two months, from 10 January to 22 March 2011. The show features a cast of pixies, who were first introduced as secondary characters in the second season of Winx Club. PopPixie is otherwise unconnected to Winx Club, and it is aimed at younger viewers than its predecessor, with an intended audience of 4 to 6-year-olds.[1]

Their bodies resemble little girls despite they're "pixies". It's very disturbing.

EVER AFTER HIGH

It's taken even further when Girl is the one who wakes Apple up from her curse with a Kiss of Life after Daring couldn't.


First -- it was made to groom kids them for something worse.
Bratz Dolls in Illuminati Masquerade Ball
Bratz Dolls in 2001. These dolls also garnered a great deal of criticism due to … well … just look at them.

Baby bratz. Ten differences from LOL dolls.

BRATZ dolls raised controversy in the consumer world over their fundamental campaign, which advertises small bodied dolls with large anime-like eyes, giant full glossy lips, and tiny noses dressed in provocative (some may even say “slutty”) outfits whose main concern in life is shopping. The implications of their over-sexualized image and seemingly mundane aspirations had many critics questioning why such characteristics were being catered to young girls – many of which were younger than even the “pre-pubescent” stage.
Bratz on the other hand, have been deliberately (and disturbingly) created so that young girls can imagine themselves AS a Bratz Doll. Their bodies, which have much smaller, more childlike measurements than barbie, were cleverly built to be more relatable to their young users. As McAllister intelligently explains, “This primacy of appearing over having is reflected in Bratz. Compare the Barbie slogan, ‘‘We’re into Barbie,’’ with Bratz’ ‘‘Girls with a Passion for Fashion.’’ These slogans reflect the difference between owning a doll, and living and looking like a doll” (McAllister 250)
– Syndey Megan Jow, CHILDREN AND MEDIA: The Consumer Culture of “BRATZ” Dolls
“One particularly pernicious effect of the constant exposure to sexualized images of girls is that individuals and society may be “trained” to perceive and label sexualized girls as “seductive”.
Images of precocious sexuality in girls may serve to normalize abusive practices such as child abuse, child prostitution and the sexual trafficking of children.”

Bratz however took things to a whole other level with its new Masquerade collection by incorporating in it all out Illuminati symbolism. Masquerade balls (also known as Illuminati balls) originate from obscure occult Secret Societies who organized these gatherings for ceremonial and ritualistic purposes. These balls often ended with orgies with the masks playing on the anonymity of the sexual partner (see the movie Eyes Wide Shut). Is there a reason why young girls should recreate the occult elite’s ceremonial parties?
-- Revealing outfits and poses.
-- Beta kitten programming.
-- Checkerboard floors.
-- Black pointed hat used in black magic rituals.
-- Purple.
-- Roses.

W.I.T.C.H
W.I.T.C.H. is a Magical Girl fantasy animated series produced by French studio SIP Animation in close collaboration with Disney and its former global action brand Jetix (which also aired on ABC Family and ABC Kids in the US). Based on the comic book of the same name, the cartoon serves as a distilled and re-imagined version of the comic's first two story arcs, tying them together into one central and connected plot-line. The adaptation is perhaps best known for having Gargoyles creator Greg Weisman serve as showrunner during its second season, replacing writing duo Andrew Nicholls and Darrell Vickers.

Enchantimals
Following in the footsteps of Monster High and Ever After High comes Enchantimals, a franchise featuring a cast of animal-themed humanoids.
 
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Vmort

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MINECRAFT
The Note for Tom Hanks has a MINECRAFT player next to it — another gaming system where players can communicate anonymously. One victim testimones about him.

MINECRAFT also game about cubes. Cube of Saturn.
And

PATAPON
One eyes everywhere, demons, alters alike...
Covers satanic agend I am sure exists now: black goo, visible in a lot of entertainment. This blogger covers some of them.

from http://www.aleph.se/Trans/Words/
BLUE GOO: Nanomachines used as protection against grey goo and other destructive nanomachines, possibly even used for law-enforcement (nanarchy). According to the entry in the Jargon File, it is sometimes used to denote any form of benign nanotechnology in the environment.

GREEN GOO: Nanomachines or bio-engineered organisms used for population control of humans, either by governments or eco-terrorist groups. Would most probably work by sterilizing people through otherwise harmless infections. See Nick Szabo's essay Green Goo -- Life in the Era of Humane Genocide.

GOLDEN GOO: Another member of the grey goo family of nanotechnology disaster scenarios. The idea is to use nanomachines to filter gold from seawater. If this process got out of control we would get piles of golden goo (the "Wizard's Apprentice Problem"). This scenario demonstrates the need of keeping populations of self-replicating machines under control; it is much more likely than grey goo, but also more manageable.

KHAKI GOO: Military nanotechnology; see grey goo.

PINK GOO (humorous) Humans (in analogy with grey goo). "Pink Goo to refer to Old Testament apes who see their purpose as being fruitful and multiplying, filling up of the cosmos with lots more such apes, unmodified." [Eric Watt Forste August 1997]

RED GOO: Deliberately designed and released destructive nanotechnology, as opposed to accidentally created grey goo.

ÜBERGOO: A related term to grey goo, used (jokingly) to refer to the mistaken idea that during the singularity powerful technologies would decimate non-transhumanists, and that some transhumanists would see this as desirable.

Full List of media containing Black Goo & Programmable Matter:
Kingdom Hearts
Eversion World of Goo
Infamous Alice: Madness Returns
The Secret World
Assassins Creed: Black Flag
Gray Goo
Resident Evil: Revelations 2

Gravity Rush about MK ULTRA

Crysis symbolism - from engine to the games.
-- alien invasion
-- transhumanism
-- hybrids
Let's made a research about the authors, shall we?
Considering that that is clearly anti-Illuminati/anti-pharmaceuticals, is it safe to say the makers of Assassin's Creed are anti-elite?
This franshise have billions put into it and wide marketing campagn. It serves the purpose of desensetivity the society- they show the truth, hiding it into "it just a game", ''those sercret societies are imagination and who revealing are just nutty". It works - people are lazy and don't wish to realise we are all enslaved.
I Have No Mouth and I Must Scream
I Have No Mouth, and I Must Scream is an Adventure Game developed by The Dreamers Guild, and published by Cyberdreams. It was released on October 31, 1995. An adaptation of Harlan Ellison's story of the same name, the game is also notable for including the author as a designer.

The game displayes
-- Mengele have run away free -- he did in RL
-- Concentration camps
-- Evil Ai rules the world
-- MK ulrta torture and abuse and Youth Serum -- Adrenochrome.
-- Benny eating a baby (deleted from the final product).
 
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Shuna

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Let's talk about another big corporation -- Blizzard. Primary it was Chaos Studios. It logo have symbol of lightning, as we knot lightning strike often used un MK ULTRA and satanic symbolism. Electroshck also used in MK - ULTRA
Diablo is straight satanism symbolic.


Let talk about Michael Morhaime, the founder. While he was in the uni he was a member of Triangle Fraternity. He graduated from Granada Hills High School in 1985. He is also an alumnus of Triangle Fraternity[2] and received his bachelor's degree in Electrical Engineering in 1990 from UCLA.[3][4] He is a member of ETC, a metal band formed of and by Blizzard Employees, where he plays bass guitar. In 2015 Morhaime received the IGDA (Israeli Game Developers Association) Game Innovation Spotlight Award.

World of Warcraft have tons of symbolism we all see each day and I don't think it is a coincedence. I am sure Svali mentioned WOW somewhere. Please request for info about it.

What else I suspect- some gamers that attacked the others for vitual swords were actual MK ULTRA killers.

Satanis symbolism overwelmed. Also a lot of quests and satanic activity goes there like rutials. Yes, you can do satanic rutual sacrifices here.







What of sick mind will make dead ones sexy? Sylwana is the undead zombie.



Sarah Kerrigan sexy half human half insect.



Warning: World of Warcraft is Occult
World of Warcraft original login screen
The original login screen for World of Warcraft. If you think it looks a little occult, its subsequent login screens are much darker!
By Christopher Jethro | Last Updated: April 29, 2019

I've written this game review to help caution Christians who may be interested in playing, or who have kids playing, an occult video game called World of Warcraft (often abbreviated as "WoW" for short). The game is made by the company Blizzard, a company known for making other demonic games like the Diablo series. Right now, World of Warcraft (WoW) is one of the most popular video games in the world. This video game is categorically what is called a MMORPG (massively multiplayer online role-playing game). Due to its popularity and strong development team, it has long been called the "King" of MMORPGs. The game takes place in a fantasy world of various fantasy races, worlds, and magic.

In summary of its dark content, the game is filled with just about every form of occultism imaginable. It's milder content includes various paganism (gods, altars, etc.), various zombies (an Undead race, ghouls, etc.), and diverse magic (spells, rituals, Shamanism, fetishes, Druidism, etc.). And at it's worst, the game includes cannibalism, blood-drinking, human sacrifice, voodoo, demons, and Warlocks. The game's graphics are not very realistic but more along the lines of "bright and colorful" which helps mask over its occult content.

Before I go any further, I want the reader to understand my perspective. Some Christians out there have an old-fashioned grandparent or such that is a little too quick to tell them that something is "of the devil" and condemn the game or movie they were enjoying out of misunderstanding or extremism. I am not one of those people. I am of the younger generation that grew up as a hardcore gamer. I assure the reader that I am very qualified to write this game review as I spent years playing both World of Warcraft and Warcraft III (the game that inspired WoW) before I decided to stop playing and renounce it. And as an ex-Satanist Christian who takes God seriously, I understand the importance of exposing occultism.

The Gameplay Itself
For those of you who don't know what this game is about, I'll start by talking about the actual gameplay in brief before exposing its occult content. In this game, players will create their own character(s) by choosing a Faction (Alliance or Horde), combining a race and class, then give the character a name. The 'point' of the game is essentially to flourish your character—level them up, get better equipment, and increase their skills in chosen Professions.

Players will spend most of their time completing quests and killing various units (beasts, monsters, demons, etc.) in order to gain experience to level up and to find better armor and items. Players will also choose Professions that allow them to collect resources and craft items. For instance, you could choose Mining and Engineering. Players can join a small group of other players to fight through dungeons (called "instances") or join a large group of people to fight through especially hard dungeons (this is called "Raids").

Players can also fight other players in a controlled setting pitting one team of players against the other team. There are a variety of such Player-vs-Player games to play (called "Battlegrounds") which include elements like capture the flag, capturing control points, team deathmatch, etc. WoW has other things to keep players busy, such as using the player-hosted Auction House, gaining reputations with factions, etc.

The "goal" is essentially to reach maximum character level, get equipped with the best gear (armor and items), and level up your Professions. But due to the amount of content, and the fact that players can also make new characters, the game really never ends. Players will basically stay busy forever. By design, World of Warcraft is known to be highly addictive in nature. Intertwined with all the questing and gameplay is World of Warcraft's dark storylines, which always revolve around demons and various occult content.

WoW's Dark Content in Detail
Various Magic
World of Warcraft is filled with a large variety of paganism and witchcraft—including gods, spirits, magic, spells, mana, runes, enchantments, altars, obelisks, etc. Players will find a plethora of magically enchanted items. There are countless dozens of units in the game with the name "Cultist", some items called "Touch of the Occult" and "Belt of Occult Horrors", and an ability called "Shroud of the Occult" used by Cult Adherents found in Icecrown Citadel. Blizzard obviously likes occultism.

Most of the game's magic is more in the realm of "fantasy magic" (not closely resembling real occult magic). With the exception of "Arcane Familiar", the Mage class is a good example of a "magic" user that does not resemble real wizards, most of it being fictional elemental abilities. However, all fantasy magic is still based the demonic concept of witchcraft and some of the spells in WoW do bear closer resemblance to incantational magic such as the Priest class using "Shadow Words". Most of the concern with the game is not the mild fantasy magic, but the excessive presence of blatantly demonic elements.

The game used to feature several satanic pentagrams, but they removed most of them after players kept complaining. They still find ways to sneak occasional pentagrams into their game though. For example, one of the game's "easter eggs" (i.e., a hidden feature) is a group of children called the "Children of Goldshire". These children walk around forming a pentagram, and if the player follows them to their room, creepy music plays and a voice is heard that says, "you will die."

World of Warcraft evil Children of Goldshire
Although Blizzard removed most of its satanic pentagrams, the development team still finds subtle ways to implement pentagrams, such as "the Children of Goldshire" easter egg.
Demons & Human Sacrifice
World of Warcraft is themed very heavily around demons. Most of the storyline revolves around trying to summon demons from portals, etc. In the Warcraft III campaign, it actually shows an occult cut-scene of an Orc sacrificing kidnapped humans to his demon masters! This takes places in the early mission "Blackrock and Roll" of the human campaign. In the screenshot below, also notice the obelisks, altars, cauldron, and corpses present in that scene. Just before sacrificing them, the Orc Blademaster says, "Let this paltry sacrifice appease our demon masters!" Almost nothing could be any more satanic than sacrificing humans to demons. Do you need any other red flags to understand the game is overtly occult and satanic?

Evil Warcraft III scene where Orc Blademaster performs human sacrifice
World of Warcraft is based on its occult game Warcraft III. This cutscene from the Warcraft III mission "Blackrock and Roll" features human sacrifice to demons!
There are many demons in WoW that go by a variety of names in World of Warcraft—including Felhunters, Imps, Doomguards, Overfiends, etc., to name just a handful. There are many well-known demon characters as well that players may encounter, such as Mannoroth, Kil'jaedon, Illidan, etc. WoW's first expansion "The Burning Crusade" allowed players to explore Outland, the home of many demons. Their latest expansion "Legion" themed the game even more heavily around demons—adding more demonic content and allowing players to create demon characters to play as.

World of Warcraft Legion loading screen
One of the loading screens after the demonic expansion pack "Legion".
Undead
There are many different zombie-like units in WoW which makes the game fairly dark and morbid. (WoW technically calls them "Undead" but there's no substantial difference in these terms.) One of the playable races in WoW is Undead, which are basically zombies. They are fairly creepy, with yellow glowing eyes, exposed bones, and rotting flesh. There are guardians of the Undead city called "Abominations". These particular Undead units are giants made of various human body parts freakishly sewn together, with their stomach still open exposing their gut and intestines. There are also "Liches", floating demonic spirits which the Warcraft lore describes as powerful undead sorcerers. There are many other Undead units which would take too much time to list them all. My main point here is that the game, thematically speaking, is very dark. It's far from a family-friendly game to let your kids play.

The main problem with zombies, for the Christian, is that their entire theme is about eating human flesh. The first thing anyone learns about zombies is they want to eat you. Cannibalism is a dark sin, an abomination that is sick and demonic. And as will be discussed later, the game does enable players to eat humanoid flesh using the "Cannibalize" ability. That is the primary reason why it is unholy for people to play as Undead characters in video games.

World of Warcraft Abomination creature
"Abominations" in WoW are morbid Undead units composed of sewn-together body parts.
Occult Classes
One of the playable classes in WoW is Warlock. Warlocks cast various dark magic spells, cast curses, siphon life from their enemies, and summon various demons. Players who go the "Demonology" path in their talent tree also learn how to shapeshift into a demon. The name of some of the Warlock abilities, for example, includes "Demonic Circle", "Demonic Gateway", "Soul Harvest", "Dark Pact", "Grimoire of Sacrifice", "Demonic Calling", "Ritual of Summoning", etc. There are also Necromancers in World of Warcraft, but they aren't a playable class. As you can see, the game is entrenched in satanic elements.

World of Warcraft Warlock shapeshifted into a demon
A Warlock player shapeshifted into a demon, surrounded by his summoned demons. If summoning demons isn't satanic, what is?
Another playable class is Shaman. While most of their spells in this game don't seem to correspond to real Shaman rituals, some do. For example, Shamans in WoW frequently cast down totems to aide them in combat. Real totems are pagan objects, a conduit for spirits to embody. The name of some Shaman abilities include "Voodoo Totem", "Voodoo Mastery", "Spirit Link", "Reincarnation", "Ancestral Vision", "Ancestral Spirit", "Astral Recall", "Hex", "Ancestral Protection Totem", etc. You can definitely see the pagan influence behind this character's abilities. Real Shamans are pagans communing with demonic spirits, but video games like World of Warcraft make Shamanism seem interesting.

World of Warcraft Tauren Shaman with totems
Although fictional elements are added, players can play as classes based on occult concepts, such as this Shaman with his fetish totems. Intended or not, they make Shamanism, Druidism, and Witchcraft seem innocent, fun, and interesting.
Another playable race is Druid. They cast various nature spells and shapeshift into different animal forms. Real Druids are occult worshippers of nature and pagan gods who practice magic rituals. Celtic lore describes shapeshifting among Druids, which is where the idea comes from to implement into video games. Since Druids are a real part of the occult, implementing them into a video game helps desensitize people to the occult and even interests them in it by making Druids look cool and fun. Although most of the Druid abilities in WoW are fictional, their pagan-based concepts are notable. The name of some Druid abilities in the game include "Rebirth", "Omen of Clarity", "Soul of the Forest", "Elune's Guidance", "Astral Communion", etc.

Another playable class is Death Knight. Whatever race the player combines the Death Knight class with, they receive glowing blue eyes and a dark voice. The name is fitting as Death Knights have a moreover dark nature, and they use runes for power (including "Blood Runes"). The name of some Death Knight abilities include "Blooddrinker", "Corpse Shield", "Blood Tap", "Soul Reaper", etc. You can see from these abilities that there is an unholy theme of blood and death behind this class's inspiration. Death Knight players are required to torture and murder innocent people in their starting quests as part of their character's storyline. For example, in the quest 'If Chaos Drives, Let Suffering Hold The Reins', the player is told, "Go to the front lines, south of here, and destroy Scarlet Crusaders. Leave their corpses so that we may utilize them for the death march. But most importantly: kill the fleeing villagers. Soldiers dying are an affordance, but villagers? That is what strikes fear into the hearts of man."

World of Warcraft Death Knight torturing people
Players who play as the Death Knight class are required to murder and torture people.
Finally, there is a playable class called Demon Hunter. Despite its misleading name, this class is actually a demon. Whatever race the player combines the Demon Hunter class with, they receive demonic horns, wings, and glowing runes on their body. It was in the expansion pack "Legion" that allowed players to play as demons. These Demon Hunters serve a character called Illidan, who is himself a demon. To become a Demon Hunter, the player must eat a demon heart and drink its blood in order to become part-demon and gain the demonic power of that demon. The name of some Demon Hunter abilities include "Feed the Demon", "Demonic Infusion", "Burning Alive", "Demonic Appetite", "Demon's Bite", "Torment", etc. The occultism here is wild. Blizzard isn't trying to hide anything here—they love demons in their games. Thanks to World of Warcraft, masses of people are desensitized and believe that demons are cool and fun to play as in games. I assure you that this satanic interest is not innocent, and it begins to give such people the overall impression that demons are cool in general. Indeed, I've spoke to many people who who think that demons, in general, are really cool because World of Warcraft presents demons as something cool and alluring.

World of Warcraft Blood Elf Demon Hunter
The Legion expansion pack allows players to play as demons, such as the Blood Elf Demon Hunter featured in this image.
Because of the variety of dark races and occult classes available, you could not take ten steps in one of the game's major cities without being surrounded by players whose race or class consists of flesh-eating zombies (Undead race), demon-summoning Warlocks, pagan Druids, pagan Shamans, and winged, horned demons (the Demon Hunter class). The game is simply completely entrenched in occultism.

It's true that for all of the above mentioned classes, Blizzard adds lots of fictional elements to these classes. This helps gives the illusion to some that "it's just a video game." But the game isn't based on fictional things—it's based on real highly satanic, pagan, and occult concepts. Adding some fictional elements to them doesn't justify it in the least. On the contrary, the cool fictional elements mixed with it are exactly what helps make real satanic and occult practices seem fun and interesting! It's called fantasy occultism, where deceived people are enjoying occult roleplaying in a virtual world. Do you know how some people become interested in real witchcraft, Shamanism, and Druidism? By playing video games which made those things seem cool, fun, and interesting. The game makes occultism seem so innocent and charming, a perfect method of deception. The point is that Blizzard takes most of its inspiration from real occultism, which makes their game occult, and spiritually defiles the people playing it.

Werewolves
In addition to shapeshifting Druids, there is also a playable Werewolf race called "Worgen". Werewolves are generally considered a little dark, usually a part of horror movies, and being on the same level as Vampires as far as how dark they are considered. Some ex-Satanists claim that Werewolves are a real thing in the occult, being high-ranking Satanists with enough demonic power to change physical form, but I'm not here to debate that.

Voodoo
One of the playable races in WoW are Trolls, whose known lore is their practice of voodoo and some can be seen wearing shamanistic tiki masks. WoW describes it's Troll voodoo as the combined use of dark magic and nature magic and includes the practices of human sacrifice and cannibalism (although players won't visually see it). There are also a couple of places where players can collect shrunken heads too.

World of Warcraft Troll Shaman
The Troll race features a strong background lore in voodoo, dark magic, and human sacrifice/cannibalism.
Cannibalism and Blood-drinking
Undead players come with an ability called Cannibalize, which does exactly what you think it means. Undead players use this ability to eat the flesh of humanoid units they kill to replenish their health. While the animation is not too graphic, this is very morbid nonetheless. Cannibalism is a dark sin, and it's disturbing that Blizzard enables their players to do this in their game.

World of Warcraft Undead player
A playable race called Undead comes with the Cannibalize ability, allowing them to eat human flesh.
In WoW, players will encounter units called Fel Orcs (also called Chaos Orcs), which are creepy Orcs with red skin. The lore of these Orcs is that they gained power by drinking demon blood. The demon lord Mannoroth had poured his blood into a fountain (called a "Chaos Well") and the Orcs who drank from this fountain have Mannoroth's demon blood inside of them, which changes and empowers them. While players won't see the Fel Orcs drinking blood in World of Warcraft (since it took place in a past event), yet this is part of their twisted storyline. In the Warcraft III campaign however, there is a cut-scene indeed showing Mannoroth pouring his blood in the fountain and the Orcs drinking it.

World of Warcraft Fel Orc
In WoW, Fel Orcs are Orcs that become powerful and red-skinned after drinking demon blood.
As previously mentioned, the Trolls practice human cannibalism as part of their voodoo, and the Demon Hunter class eats a demon heart and drinks demon blood. So cannibalism and blood-drinking are fairly present in this dark game.

Conclusion
World of Warcraft contains about every form of paganism and witchcraft imaginable and really makes no attempt to hide its occult elements. There are many other dark things in World of Warcraft, but I hope you will find this review thorough enough in exposing it. Now some people have the erroneous attitude of "it's just a video game" and think it's okay to play games with such content. But that's like saying it's okay to r*pe people in a video game or okay to worship Satan in a video game because "it's just a video game". The logic is absurd. If it's an abomination in real life, why would someone excuse it in a video game? I hope everyone sees how ridiculous that line of reasoning is.

Would you let your child play a game where he drew pentagrams and summoned demons? Would you let your child play a game where they drink blood? The answer from any wise parent is "of course not." Then why do so many parents let their kids play World of Warcraft where it contains all of these elements? I hope you understand my point here, and I pray no parents are deceived about how bad this game really is. These occult elements are far, far worse than a game that has profanity or sexual content. (Both are bad to be in a video game, but occultism is far worse.)

Don't be deceived; things which are dark, demonic, and wicked in real life should not become our source of entertainment in video games if we claim to be Christians who reflect the light of Christ. God would never want us to play such video games. As Scripture says "abstain from every form of evil" (1 Thessalonians 5:22). Playing these games isn't just endorsing the content, it's definitely a sin to play these games where you roleplay with fantasy occultism.

Furthermore, by playing overtly occult and demonic games like World of Warcraft, the user opens themselves up to spiritual defilement and an open doorway for real demons to enter their lives. As a former ex-Satanist writing this (I'm now a Christian), I absolutely assure you that you CAN receive demons by playing World of Warcraft. When I left Satanism and got saved, I later had a stage of deception where I was really off in my doctrine and living in unrepentant sin. During this time, I was playing World of Warcraft for countless hours. I have never known a game with such a strong demonic pull to it as World of Warcraft; it's addictive nature is partially due to the strong demonic spirits that draw people to it. Again, I've never known a game that has such a demonic pull to it—real demons definitely traffic through this game. When I later found a pastor who led me through deliverance, I had demons cast out of me that came into my life specifically by playing World of Warcraft! I only had to renounce the game for them to manifest.

I am not the only one by any means with such an experience. There are many people with similar testimonies who received demons by playing World of Warcraft and had to get them cast out. I hope the reader understands that demons don't just enter people at random—they have to wait for a doorway. They wait for you to open a doorway of sin, such as an interest in occultism, before they enter into someone's body in secret. Playing World of Warcraft is practicing fantasy occultism and provides a perfect doorway for them. People who love fantasy demons in video games don't realize that real demons may be entering them. Satan is real, and his demons are always watching for an opportunity to be able to enter someone. If you play World of Warcraft, I warn you again that you're opening a doorway for real demons to enter your body or otherwise defile you.

In conclusion, World of Warcraft contains witchcraft, voodoo, cultists, Warlocks, demons, cannibalism, and blood-drinking. Almost any form of occultism you can think of is present in this game, yet they intermix it with fictional elements to make it seem more innocent and interesting. Even Christians with the most minimal level of discernment can see that the game is blatantly satanic. World of Warcraft is occult and no Christian should play it!
It also has the Lunar Festival (it has an eye, which follows those who return to the festival. It also has the Winter and Summer Solstice festivals. Christmas and Halloween, and the children's party...
 

Vmort

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Just take any of Horror game and tell me how much of Illuminati it influenced
American MCgee Alice
During an errand, Alice is struck by a hallucination and believes herself to be in Wonderland again. Though initially idyllic, the peaceful land quickly becomes corrupted by an entity called the Infernal Train that rampages through it, leaving behind the Ruin, a force that attempts to stop Alice. Alice meets with the Cheshire Cat who affirms that it is some outside force, not Alice, that has caused this corruption, and urges her to seek out former friends and foes to discover the source of the Train. Throughout the rest of the game, Alice briefly returns to reality between episodes occurring within Wonderland. In the real world, Alice learns from the family lawyer that her older sister, Elizabeth (nicknamed "Lizzie"), was first to die in the fire, despite being the farthest from its source, and had been locked in her room.

Furious, Alice confronts both Dr. Bumby in the real world at the Moorgate station and Dr. Bumby's Wonderland counterpart, the Dollmaker, in her fantasy on the Infernal Train. Dr. Bumby admits to his crimes, and even attests to setting Alice's home on fire after Lizzie refused his advances, removing any witnesses to having raped her that night. He points out that by wiping out her Wonderland, he will make her forget the events of that night, while he continues as a member of high society and secretly sell young children for prostitution. Alice defeats the Dollmaker in Wonderland, giving her the strength in the real world and in her mind to push Dr. Bumby into the path of an oncoming train, killing him.

As Alice leaves the station, she finds herself in a hybrid vision of London mixed with Wonderland, Londerland. Alice wanders into the unknown terrain as the Cheshire Cat monologues that Alice has found the truth that was "worth the pain fighting for", and Wonderland, though damaged, is safe for the time being.


MK ULTRA Themes, Satanic themes. I wonder if American MCgee is victim of them or he is just tring to warn us.

He also has the Lunar Festival (he has an eye, which follows those who return to the festival). It also has the Winter and Summer Solstice célébrations.
Yes, and a lot of occultic celebratons too including Haloween. And they call WOW family enterntaiment. Firts game Warcraft containted containt satanic containt earlier, since a beginning Warcraft franshise were fueled with it to the edge.
Play as cannibal or death knight, killing an innocent villages now considered to be family entertaiment, you see how desensitized people are this days?

Diablo was their previous game.

Fallout 76 - Cannibalism recipes
Make delicious side-dishes using only human hair and toenails.
Cultist Simulator Failbetter Games (авторами Fallen London
Weather Factory, a studio founded by Alexis Kennedy, formerly of Failbetter Games.

Both in the mundane world and the occult underground. At first glance, the Capital is "just" a heartless place where casual laborers and low-level clerks can barely feed themselves. But under the surface, there's occult conspiracies that kidnap and murder people for more power, a Suppression Bureau that arrests people for violating secret laws, immortals with an inherent and uncontrollable urge to eat their children which turns them into monsters if they give into it, and a dreamworld where you can be destroyed either by despair or by greater knowledge than you can handle. Assuming that you aren't killed by more literal monsters, of course. And if you can't handle your life, there are more than one active occult mafias who will buy it from you.
Cultist simulator.
 
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Vmort

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Knights of the Temple Infernal Crusade
Game is more horror game if you ask me.

Templars worshipped Baphomet and were sodomites

I have been asked on several occasions whether the Knights Templar were gay. After all, they were accused of kissing each other on the “base of the spine” and other parts of the body in their initiation rites.

One user got quite irate when I insisted you couldn’t classify the Templars as a medieval LGBT organisation – though that’s not to say some of the knights weren’t gay. Homosexual love is as old as humanity but LGBT identity as we understand it today is quite modern. Sadly, there were no Pride parades in the 14th century (unless you count some papal processions!).

So – why this association between the Knights Templar and homosexuality?

It really all hinges on confessions made during the Templar trials between 1307 and 1314. King Philip of France was keen to crush the brotherhood of knights and basically levelled two main accusations against them designed to disgust medieval public opinion: heresy and sodomy.

But…should be said that heresy was probably the worst of the two accusations. To deny Christ, his sacraments and the authority of the church was to overturn the natural order of things – way more than two men being in love. It also posed a far greater threat to the power of the Pope, the King and the whole spiritual and temporal superstructure.

Sodomy and the Templar trials

So what were the accusations levelled against the Templars that gave rise to the idea many were gay?

The Templar trials expert Professor Malcolm Barber details quite a few confessions made after 1307 that give you the full picture. This is merely a taster:

  • John of Cugy, a 53 year-old Templar who had been keeper of the mills in Paris told an inquisitor that the Visitor of France (a very senior Templar knight) had taken him behind the altar and “kissed him on the base of the spine and the navel”. After that, he was told to spit on the crucifix. Nice.
  • Ithier of Rochefort under torture admitted to “obscene” kisses and “the incitement to homosexuality”
  • Nicholas of Sarra denied the holiness of an effigy of Christ before stripping off and being kissed again at the base of the spine, the navel and the mouth
  • Ralph of Grandeville had homosexuality “enjoined upon him” via the usual kisses
  • William of Giac said that while he was in Cyprus as a brother serving with the knights, he had “carnal relations” with the Grand Master, Jacques de Molay – who was later burnt at the stake in 1314
When dealing with other heresies, the church and its inquisition often saw homosexuality as a symptom of heresy. It suggested that those who denied the authority of Rome in spiritual matters were degenerate and base. The term “sodomy” would be employed and it encompassed not just same sex relations but bestiality as well.

So, for example, William of Auvergne (bishop of Paris between 1228 and 1249) was convinced that heretics liked to kiss a cat under its tail or a toad fully on the mouth. Both animals being familiars of Satan of course.

I discuss in other blog posts the allegation of black magic rituals to discredit the Templars. The knights’ initiation rites were depicted as a kind of black mass – with the worship of severed heads (Baphomet) and the presence of magical symbols. Adding homosexuality into the mix was a given.

Templars, homosexuality and sin

If you were gay in the Middle Ages, then joining a brotherhood of some description was a good way to avoid that familiar and annoying question at family gatherings:

“When are you going to get married?”

Monastic orders allowed you to be in close proximity to other men, even with shared accommodation. And you were expected to deny female flesh. It just gets better and better. Plus there was a career path and lots of dressing up.

If you were more butch – then why not join the Templars?

It was a monastic kind of life but with armour, swords and macho camaraderie. And the Templars weren’t the only military order in history where same sex love may have bonded warriors together. The Samurai saw no problem in men fighting the enemy to the death to protect the lover within their own ranks.

However, the accusation of “sodomy” against the Templars was layered with more meaning in the Middle Ages. To the medieval mind, sinfulness brought down the wrath of God. If the Templars had been practising “unnatural acts” then that would explain why they had lost the Christian crusade against Islam. Their sinfulness was a ticking time bomb.

And that’s more than likely what their enemies were really getting at. These Templars masqueraded as the best of knights but they were hypocrites. Greedy, lying, scheming, heretical and…..sodomitical….hypocrites. That was the negative PR the king of France and his ministers were chucking at the knights.

And to a degree, it worked. People were fed up of the crusades, which had now turned against the crusaders. All those lands that had been fought for were back in Muslim control. Therefore – who was to blame for this sorry state of affairs?

The Templars seemed an obvious target.

But why would God turn his face away from such brave men? Because, the accusers argued, they’d been up to all sorts of skullduggery behind the scenes. You get the drift. Godless and sinful – so of course they lost one battle after another. This logic may seem peculiar to us in the 21st century but in the 1300s, it went down a storm.
 
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