Hello all,
Mark Zuckerberg and other Facebook execs at this year’s F8 conference announced Facebook Spaces, a new VR experience using Oculus Rift, launch into a "very early" beta.
https://uploadvr.com/f8-2017-facebook-spaces-companys-social-vr-platform-launched-beta/
It’s been a year now since Facebook debuted new social VR features for its network using the Oculus Rift, and today it’s got more to share.
At its keynote speech at F8 this week Facebook debuted its social platform, Facebook Spaces, launched in “very early” Beta today.
The platform still looks very similar to the demo revealed at Oculus Connect 3 last year, but Facebook went far more in-depth with the systems behind it today. It showed its avatar creation system, allowing users to personalize their look. There was also a look at inviting friends and sharing 360 spaces together. The app will use the entire library of 360 content available on Facebook, as well as your own personal photos and videos.
If you want to meet someone in VR but don’t have a Rift, you can call into the space with a smartphone, and you’ll be able to share 2D photos, videos, and more.
More details are on: https://www.facebook.com/spaces
What do you think? It all starts to look very similar to people's lives from animation "WALL-E" - I mean people lost in virtual space, talking to each other remotely and not considering the fact that their bodies deteriorated and everything in real life became a misery.
I think everybody remembers Second Life, the MMO game that followed similar pattern (talking to each other in virtual space, creating avatars & surroundings on our own). The difference was that SL wouldn't have allowed such immersion because, well, it was only a game about virtual world and not exactly a virtual world as Facebook Spaces imo is trying to become. Of course there were some reports warning about people becoming addicted to that game, but remember how seriously Facebook is treated by many people nowadays - it became an inherent part of their lives and many don't even imagine life without it nowadays... so the danger is way bigger, I believe!
Other links (I've avoided any source with personal opinions of editors, so you can build your own):
http://www.cnbc.com/2017/04/18/f8-2017s-new-facebook-features-mark-zuckerberg-keynote-speech.html
https://www.wired.com/2017/04/everything-facebook-announced-at-f8/
https://www.buzzfeed.com/blakemontgomery/we-tried-out-facebooks-new-social-vr-app-at-f8?utm_term=.kgqlyMzmJ#.iiyBL1942
Mark Zuckerberg and other Facebook execs at this year’s F8 conference announced Facebook Spaces, a new VR experience using Oculus Rift, launch into a "very early" beta.
https://uploadvr.com/f8-2017-facebook-spaces-companys-social-vr-platform-launched-beta/
It’s been a year now since Facebook debuted new social VR features for its network using the Oculus Rift, and today it’s got more to share.
At its keynote speech at F8 this week Facebook debuted its social platform, Facebook Spaces, launched in “very early” Beta today.
The platform still looks very similar to the demo revealed at Oculus Connect 3 last year, but Facebook went far more in-depth with the systems behind it today. It showed its avatar creation system, allowing users to personalize their look. There was also a look at inviting friends and sharing 360 spaces together. The app will use the entire library of 360 content available on Facebook, as well as your own personal photos and videos.
If you want to meet someone in VR but don’t have a Rift, you can call into the space with a smartphone, and you’ll be able to share 2D photos, videos, and more.
More details are on: https://www.facebook.com/spaces
What do you think? It all starts to look very similar to people's lives from animation "WALL-E" - I mean people lost in virtual space, talking to each other remotely and not considering the fact that their bodies deteriorated and everything in real life became a misery.
I think everybody remembers Second Life, the MMO game that followed similar pattern (talking to each other in virtual space, creating avatars & surroundings on our own). The difference was that SL wouldn't have allowed such immersion because, well, it was only a game about virtual world and not exactly a virtual world as Facebook Spaces imo is trying to become. Of course there were some reports warning about people becoming addicted to that game, but remember how seriously Facebook is treated by many people nowadays - it became an inherent part of their lives and many don't even imagine life without it nowadays... so the danger is way bigger, I believe!
Other links (I've avoided any source with personal opinions of editors, so you can build your own):
http://www.cnbc.com/2017/04/18/f8-2017s-new-facebook-features-mark-zuckerberg-keynote-speech.html
https://www.wired.com/2017/04/everything-facebook-announced-at-f8/
https://www.buzzfeed.com/blakemontgomery/we-tried-out-facebooks-new-social-vr-app-at-f8?utm_term=.kgqlyMzmJ#.iiyBL1942
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